X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.h;h=14cbe301fa08d55154e8cd1b1e149fce84c6f9e2;hp=4f740f3cec0015910b4977642b1467570751c5e6;hb=3ccf5fb197c9a72545affc0b7286349d5603b72e;hpb=6602e2b9d5e5a44c0f075fe083ecc26feb10c173 diff --git a/effect.h b/effect.h index 4f740f3..14cbe30 100644 --- a/effect.h +++ b/effect.h @@ -18,6 +18,8 @@ #include "defs.h" +namespace movit { + class EffectChain; class Node; @@ -165,6 +167,15 @@ public: // next effect set needs_texture_bounce()). virtual bool changes_output_size() const { return false; } + // Whether this effect is effectively sampling from a a single texture. + // If so, it will override needs_texture_bounce(); however, there are also + // two demands it needs to fulfill: + // + // 1. It needs to be an Input, ie. num_inputs() == 0. + // 2. It needs to allocate exactly one sampler in set_gl_state(), + // and allow dependent effects to change that sampler state. + virtual bool is_single_texture() const { return false; } + // If changes_output_size() is true, you must implement this to tell // the framework what output size you want. Also, you can set a // virtual width/height, which is the size the next effect (if any) @@ -196,6 +207,12 @@ public: // if you have several, they will be INPUT1(), INPUT2(), and so on. virtual unsigned num_inputs() const { return 1; } + // Inform the effect that it has been just added to the EffectChain. + // The primary use for this is to store the ResourcePool uesd by + // the chain; for modifications to it, rewrite_graph() below + // is probably a better fit. + virtual void inform_added(EffectChain *chain) {} + // Let the effect rewrite the effect chain as it sees fit. // Most effects won't need to do this, but this is very useful // if you have an effect that consists of multiple sub-effects @@ -265,4 +282,6 @@ private: std::map params_vec4; }; +} // namespace movit + #endif // !defined(_MOVIT_EFFECT_H)