X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.h;h=2f0172a9bc2c983222653aef5620c2dd3e626ea9;hp=79209b8278153db83d855b157088e9065c7bebce;hb=86b456fd6112ba54dd890c4f8be408d297de07d5;hpb=873b60b640a96c8fb4c2d8c88c85d20e0a2dca6b diff --git a/effect.h b/effect.h index 79209b8..2f0172a 100644 --- a/effect.h +++ b/effect.h @@ -23,22 +23,23 @@ struct RGBTriplet { }; // Convenience functions that deal with prepending the prefix. +void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value); void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value); +void set_uniform_float_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values); void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values); void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values); class Effect { public: - virtual bool needs_linear_light() { return true; } - virtual bool needs_srgb_primaries() { return true; } - virtual bool needs_many_samples() { return false; } - virtual bool needs_mipmaps() { return false; } + virtual bool needs_linear_light() const { return true; } + virtual bool needs_srgb_primaries() const { return true; } + virtual bool needs_many_samples() const { return false; } + virtual bool needs_mipmaps() const { return false; } - virtual std::string output_convenience_uniforms(); - virtual std::string output_vertex_shader(); + virtual std::string output_convenience_uniforms() const; virtual std::string output_fragment_shader() = 0; - virtual void set_uniforms(GLuint glsl_program_num, const std::string& prefix); + virtual void set_uniforms(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num); // Neither of these take ownership. bool set_int(const std::string&, int value); @@ -52,12 +53,22 @@ protected: void register_float(const std::string &key, float *value); void register_vec2(const std::string &key, float *values); void register_vec3(const std::string &key, float *values); + void register_1d_texture(const std::string &key, float *values, size_t size); + void invalidate_1d_texture(const std::string &key); private: + struct Texture1D { + float *values; + size_t size; + bool needs_update; + GLuint texture_num; + }; + std::map params_int; std::map params_float; std::map params_vec2; std::map params_vec3; + std::map params_tex_1d; }; #endif // !defined(_EFFECT_H)