X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.h;h=c016a55070c2fb63585cd381c46c9e69a4de77a4;hp=a9734ccf37c1bb811b8175f46452265ee86c7a1d;hb=b80bc4cfc1142aeb89634d98e50ab5d1bc3342af;hpb=ab636361e865c389fe60584562372ec39ac4c511 diff --git a/effect.h b/effect.h index a9734cc..c016a55 100644 --- a/effect.h +++ b/effect.h @@ -14,6 +14,8 @@ #include #include +#include + #include "opengl.h" class EffectChain; @@ -96,6 +98,21 @@ public: // needs mipmaps, you will also get them). virtual bool needs_mipmaps() const { return false; } + // Whether this effect wants to output to a different size than + // its input(s). If you set this to true, the output will be + // bounced to a texture (similarly to if the next effect set + // needs_texture_bounce()). + virtual bool changes_output_size() const { return false; } + + // If changes_output_size() is true, you must implement this to tell + // the framework what output size you want. + // + // Note that it is explicitly allowed to change width and height + // from frame to frame; EffectChain will reallocate textures as needed. + virtual void get_output_size(unsigned *width, unsigned *height) const { + assert(false); + } + // How many inputs this effect will take (a fixed number). // If you have only one input, it will be called INPUT() in GLSL; // if you have several, they will be INPUT1(), INPUT2(), and so on.