X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.h;h=c016a55070c2fb63585cd381c46c9e69a4de77a4;hp=d14176b2b1f4dc5f74f56388766cdfb2d5d14362;hb=3d1f6c11c53cd9d3d5c1fb60f4accf050b7f135e;hpb=a93b0c94f68bf897adfdca95b292494497fa4f7f diff --git a/effect.h b/effect.h index d14176b..c016a55 100644 --- a/effect.h +++ b/effect.h @@ -14,7 +14,9 @@ #include #include -#include +#include + +#include "opengl.h" class EffectChain; @@ -96,6 +98,21 @@ public: // needs mipmaps, you will also get them). virtual bool needs_mipmaps() const { return false; } + // Whether this effect wants to output to a different size than + // its input(s). If you set this to true, the output will be + // bounced to a texture (similarly to if the next effect set + // needs_texture_bounce()). + virtual bool changes_output_size() const { return false; } + + // If changes_output_size() is true, you must implement this to tell + // the framework what output size you want. + // + // Note that it is explicitly allowed to change width and height + // from frame to frame; EffectChain will reallocate textures as needed. + virtual void get_output_size(unsigned *width, unsigned *height) const { + assert(false); + } + // How many inputs this effect will take (a fixed number). // If you have only one input, it will be called INPUT() in GLSL; // if you have several, they will be INPUT1(), INPUT2(), and so on.