X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.h;h=f1520b797f9f658a3218838b379fd5c9b281ed8c;hp=a9734ccf37c1bb811b8175f46452265ee86c7a1d;hb=f99ad333a7acbb6c8c995dbb036484ae8940c490;hpb=ab636361e865c389fe60584562372ec39ac4c511 diff --git a/effect.h b/effect.h index a9734cc..f1520b7 100644 --- a/effect.h +++ b/effect.h @@ -14,6 +14,8 @@ #include #include +#include + #include "opengl.h" class EffectChain; @@ -44,7 +46,12 @@ void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values); class Effect { -public: +public: + // An identifier for this type of effect, mostly used for debug output + // (but some special names, like "ColorSpaceConversionEffect", holds special + // meaning). Same as the class name is fine. + virtual std::string effect_type_id() const = 0; + // Whether this effects expects its input (and output) to be in // linear gamma, ie. without an applied gamma curve. Most effects // will want this, although the ones that never actually look at @@ -96,6 +103,21 @@ public: // needs mipmaps, you will also get them). virtual bool needs_mipmaps() const { return false; } + // Whether this effect wants to output to a different size than + // its input(s). If you set this to true, the output will be + // bounced to a texture (similarly to if the next effect set + // needs_texture_bounce()). + virtual bool changes_output_size() const { return false; } + + // If changes_output_size() is true, you must implement this to tell + // the framework what output size you want. + // + // Note that it is explicitly allowed to change width and height + // from frame to frame; EffectChain will reallocate textures as needed. + virtual void get_output_size(unsigned *width, unsigned *height) const { + assert(false); + } + // How many inputs this effect will take (a fixed number). // If you have only one input, it will be called INPUT() in GLSL; // if you have several, they will be INPUT1(), INPUT2(), and so on.