X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.h;h=f404d3994adbfc6aa7c57647a0e7316ad1b37604;hp=79e4020fc0fa1bd3f188ba2aa2b5fd1f131a88c5;hb=f0c77209245aa206996c7ef5395888e2859ff4bf;hpb=f5e3256da7d8e3a56c002da47bedf8ec1a2133f4 diff --git a/effect.h b/effect.h index 79e4020..f404d39 100644 --- a/effect.h +++ b/effect.h @@ -225,9 +225,9 @@ public: virtual bool one_to_one_sampling() const { return strong_one_to_one_sampling(); } // Similar in use to one_to_one_sampling(), but even stricter: - // The effect must not use texture coordinate in any way beyond - // giving it unmodified to its (single) input. This allows it to - // also be used after a compute shader, in the same phase. + // The effect must not modify texture coordinate in any way when + // calling its input(s). This allows it to also be used after + // a compute shader, in the same phase. // // An effect that it strong one-to-one must also be one-to-one. virtual bool strong_one_to_one_sampling() const { return false; }