X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.cpp;fp=effect_chain.cpp;h=0a01bd356e6066261910a60e4ee2af2813d428f5;hp=7bce60fa21c1e076c3082d69ff2e409cc342750a;hb=7ea0b3a5be9bafaa2d1fa5a17ce285a725ce132b;hpb=d2977599b2482c4832b135fa230e8dfb1cf493df diff --git a/effect_chain.cpp b/effect_chain.cpp index 7bce60f..0a01bd3 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -53,15 +53,6 @@ EffectChain::~EffectChain() delete nodes[i]; } for (unsigned i = 0; i < phases.size(); ++i) { - glBindVertexArray(phases[i]->vao); - check_error(); - - cleanup_vertex_attribute(phases[i]->glsl_program_num, "position", phases[i]->position_vbo); - cleanup_vertex_attribute(phases[i]->glsl_program_num, "texcoord", phases[i]->texcoord_vbo); - - glBindVertexArray(0); - check_error(); - resource_pool->release_glsl_program(phases[i]->glsl_program_num); delete phases[i]; } @@ -292,27 +283,6 @@ void EffectChain::compile_glsl_program(Phase *phase) string vert_shader = read_version_dependent_file("vs", "vert"); phase->glsl_program_num = resource_pool->compile_glsl_program(vert_shader, frag_shader); - - // Prepare the geometry for the fullscreen quad used in this phase. - // (We have separate VAOs per shader, since the bindings can in theory - // be different.) - float vertices[] = { - 0.0f, 1.0f, - 0.0f, 0.0f, - 1.0f, 1.0f, - 1.0f, 0.0f - }; - - glGenVertexArrays(1, &phase->vao); - check_error(); - glBindVertexArray(phase->vao); - check_error(); - - phase->position_vbo = fill_vertex_attribute(phase->glsl_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices); - phase->texcoord_vbo = fill_vertex_attribute(phase->glsl_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices); // Same as vertices. - - glBindVertexArray(0); - check_error(); } // Construct GLSL programs, starting at the given effect and following @@ -1485,8 +1455,6 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height glBindFramebuffer(GL_FRAMEBUFFER, 0); check_error(); - glBindVertexArray(0); - check_error(); glUseProgram(0); check_error(); } @@ -1526,8 +1494,7 @@ void EffectChain::execute_phase(Phase *phase, bool last_phase, mapcreate_fbo(context, (*output_textures)[phase]); + fbo = resource_pool->create_fbo((*output_textures)[phase]); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glViewport(0, 0, phase->output_width, phase->output_height); } @@ -1548,11 +1515,32 @@ void EffectChain::execute_phase(Phase *phase, bool last_phase, mapvao); + // Now draw! + float vertices[] = { + 0.0f, 1.0f, + 0.0f, 0.0f, + 1.0f, 1.0f, + 1.0f, 0.0f + }; + + GLuint vao; + glGenVertexArrays(1, &vao); + check_error(); + glBindVertexArray(vao); check_error(); + + GLuint position_vbo = fill_vertex_attribute(glsl_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices); + GLuint texcoord_vbo = fill_vertex_attribute(glsl_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices); // Same as vertices. + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); check_error(); + cleanup_vertex_attribute(glsl_program_num, "position", position_vbo); + cleanup_vertex_attribute(glsl_program_num, "texcoord", texcoord_vbo); + + glUseProgram(0); + check_error(); + for (unsigned i = 0; i < phase->effects.size(); ++i) { Node *node = phase->effects[i]; node->effect->clear_gl_state(); @@ -1561,6 +1549,9 @@ void EffectChain::execute_phase(Phase *phase, bool last_phase, maprelease_fbo(fbo); } + + glDeleteVertexArrays(1, &vao); + check_error(); } void EffectChain::setup_rtt_sampler(GLuint glsl_program_num, int sampler_num, const string &effect_id, bool use_mipmaps)