X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.cpp;h=3376daa98064df9c4e42edb2c319be6bdac9f7f6;hp=9aa092ba207db4f614abfe5f45617c0eff3f3849;hb=d398770154ecc4bc95282dc45656789dd5686309;hpb=cfc161e0289c2169d4835c48751ff56b97355eb2 diff --git a/effect_chain.cpp b/effect_chain.cpp index 9aa092b..3376daa 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -1446,13 +1446,6 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height glDepthMask(GL_FALSE); check_error(); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - if (phases.size() > 1) { glGenFramebuffers(1, &fbo); check_error(); @@ -1476,7 +1469,9 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height output_textures.insert(make_pair(phases[phase], tex_num)); } - glUseProgram(phases[phase]->glsl_program_num); + const GLuint glsl_program_num = phases[phase]->glsl_program_num; + check_error(); + glUseProgram(glsl_program_num); check_error(); // Set up RTT inputs for this phase. @@ -1503,7 +1498,7 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height check_error(); string texture_name = string("tex_") + phases[phase]->effect_ids[input]; - glUniform1i(glGetUniformLocation(phases[phase]->glsl_program_num, texture_name.c_str()), sampler); + glUniform1i(glGetUniformLocation(glsl_program_num, texture_name.c_str()), sampler); check_error(); } @@ -1536,32 +1531,43 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height unsigned sampler_num = phases[phase]->inputs.size(); for (unsigned i = 0; i < phases[phase]->effects.size(); ++i) { Node *node = phases[phase]->effects[i]; - node->effect->set_gl_state(phases[phase]->glsl_program_num, phases[phase]->effect_ids[node], &sampler_num); + node->effect->set_gl_state(glsl_program_num, phases[phase]->effect_ids[node], &sampler_num); check_error(); } // Now draw! - glBegin(GL_QUADS); - - glTexCoord2f(0.0f, 0.0f); - glVertex2f(0.0f, 0.0f); + float vertices[] = { + 0.0f, 0.0f, + 1.0f, 0.0f, + 1.0f, 1.0f, + 0.0f, 1.0f + }; + + GLuint vao; + glGenVertexArrays(1, &vao); + check_error(); + glBindVertexArray(vao); + check_error(); - glTexCoord2f(1.0f, 0.0f); - glVertex2f(1.0f, 0.0f); + GLuint position_vbo = fill_vertex_attribute(glsl_program_num, "position", 2, GL_FLOAT, sizeof(vertices), vertices); + GLuint texcoord_vbo = fill_vertex_attribute(glsl_program_num, "texcoord", 2, GL_FLOAT, sizeof(vertices), vertices); // Same as vertices. - glTexCoord2f(1.0f, 1.0f); - glVertex2f(1.0f, 1.0f); + glDrawArrays(GL_QUADS, 0, 4); + check_error(); - glTexCoord2f(0.0f, 1.0f); - glVertex2f(0.0f, 1.0f); + cleanup_vertex_attribute(glsl_program_num, "position", position_vbo); + cleanup_vertex_attribute(glsl_program_num, "texcoord", texcoord_vbo); - glEnd(); + glUseProgram(0); check_error(); for (unsigned i = 0; i < phases[phase]->effects.size(); ++i) { Node *node = phases[phase]->effects[i]; node->effect->clear_gl_state(); } + + glDeleteVertexArrays(1, &vao); + check_error(); } for (map::const_iterator texture_it = output_textures.begin();