X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.cpp;h=574c44e2a68a0c7dac6e5ff43693a628c7ae61af;hp=c04e34d517833384f90266ac7b80004f71c22f6e;hb=09cf0231a4da74583b9c5ea7a54a2cf6efca3515;hpb=5d4c0425579de66b3e2dd7d0095e890278f8efcf diff --git a/effect_chain.cpp b/effect_chain.cpp index c04e34d..574c44e 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -1,27 +1,29 @@ #define GL_GLEXT_PROTOTYPES 1 -#include +#include +#include +#include #include +#include +#include +#include #include -#include -#include -#include - #include #include #include #include -#include "util.h" -#include "effect_chain.h" -#include "gamma_expansion_effect.h" -#include "gamma_compression_effect.h" -#include "colorspace_conversion_effect.h" -#include "alpha_multiplication_effect.h" #include "alpha_division_effect.h" +#include "alpha_multiplication_effect.h" +#include "colorspace_conversion_effect.h" #include "dither_effect.h" -#include "input.h" +#include "effect.h" +#include "effect_chain.h" +#include "gamma_compression_effect.h" +#include "gamma_expansion_effect.h" #include "init.h" +#include "input.h" +#include "util.h" EffectChain::EffectChain(float aspect_nom, float aspect_denom) : aspect_nom(aspect_nom), @@ -782,6 +784,7 @@ void EffectChain::find_color_spaces_for_inputs() case Effect::OUTPUT_POSTMULTIPLIED_ALPHA: node->output_alpha_type = ALPHA_POSTMULTIPLIED; break; + case Effect::INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK: case Effect::DONT_CARE_ALPHA_TYPE: default: assert(false); @@ -894,6 +897,7 @@ void EffectChain::propagate_alpha() // whether to divide away the old alpha or not. Effect::AlphaHandling alpha_handling = node->effect->alpha_handling(); assert(alpha_handling == Effect::INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA || + alpha_handling == Effect::INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK || alpha_handling == Effect::DONT_CARE_ALPHA_TYPE); // If the node has multiple inputs, check that they are all valid and @@ -933,16 +937,16 @@ void EffectChain::propagate_alpha() continue; } - if (alpha_handling == Effect::INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA) { + if (alpha_handling == Effect::INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA || + alpha_handling == Effect::INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK) { // If the effect has asked for premultiplied alpha, check that it has got it. if (any_postmultiplied) { node->output_alpha_type = ALPHA_INVALID; + } else if (!any_premultiplied && + alpha_handling == Effect::INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK) { + // Blank input alpha, and the effect preserves blank alpha. + node->output_alpha_type = ALPHA_BLANK; } else { - // In some rare cases, it might be advantageous to say - // that blank input alpha yields blank output alpha. - // However, this would cause a more complex Effect interface - // an effect would need to guarantee that it doesn't mess with - // blank alpha), so this is the simplest. node->output_alpha_type = ALPHA_PREMULTIPLIED; } } else { @@ -1141,14 +1145,14 @@ void EffectChain::fix_output_alpha() return; } if (output->output_alpha_type == ALPHA_PREMULTIPLIED && - output_alpha_format == OUTPUT_POSTMULTIPLIED_ALPHA) { + output_alpha_format == OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED) { Node *conversion = add_node(new AlphaDivisionEffect()); connect_nodes(output, conversion); propagate_alpha(); propagate_gamma_and_color_space(); } if (output->output_alpha_type == ALPHA_POSTMULTIPLIED && - output_alpha_format == OUTPUT_ALPHA_PREMULTIPLIED) { + output_alpha_format == OUTPUT_ALPHA_FORMAT_PREMULTIPLIED) { Node *conversion = add_node(new AlphaMultiplicationEffect()); connect_nodes(output, conversion); propagate_alpha(); @@ -1555,6 +1559,8 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height // Last phase goes to the output the user specified. glBindFramebuffer(GL_FRAMEBUFFER, dest_fbo); check_error(); + GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + assert(status == GL_FRAMEBUFFER_COMPLETE); glViewport(x, y, width, height); if (dither_effect != NULL) { CHECK(dither_effect->set_int("output_width", width)); @@ -1569,6 +1575,8 @@ void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height output_node->output_texture, 0); check_error(); + GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + assert(status == GL_FRAMEBUFFER_COMPLETE); glViewport(0, 0, phases[phase]->output_width, phases[phase]->output_height); }