X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.cpp;h=5d9eaa3c596c88671d62dd81d4a22b9c29bee3d0;hp=9246a4d94285749103011448f16b318743d71ed3;hb=758f632c42befae7f2b7af137554429fa544d4cb;hpb=087adc28dd5b359f28a128aded8fb2c1c69716f2 diff --git a/effect_chain.cpp b/effect_chain.cpp index 9246a4d..5d9eaa3 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -17,7 +17,7 @@ #include "texture_enum.h" EffectChain::EffectChain(unsigned width, unsigned height) - : width(width), height(height), finalized(false) {} + : width(width), height(height), use_srgb_texture_format(false), finalized(false) {} void EffectChain::add_input(const ImageFormat &format) { @@ -48,9 +48,14 @@ Effect *instantiate_effect(EffectId effect) void EffectChain::normalize_to_linear_gamma() { - GammaExpansionEffect *gamma_conversion = new GammaExpansionEffect(); - gamma_conversion->set_int("source_curve", current_gamma_curve); - effects.push_back(gamma_conversion); + if (current_gamma_curve == GAMMA_sRGB) { + // TODO: check if the extension exists + use_srgb_texture_format = true; + } else { + GammaExpansionEffect *gamma_conversion = new GammaExpansionEffect(); + gamma_conversion->set_int("source_curve", current_gamma_curve); + effects.push_back(gamma_conversion); + } current_gamma_curve = GAMMA_LINEAR; } @@ -127,7 +132,13 @@ std::string replace_prefix(const std::string &text, const std::string &prefix) void EffectChain::finalize() { - // TODO: If we want a non-sRGB output color space, convert. + if (current_color_space != output_format.color_space) { + ColorSpaceConversionEffect *colorspace_conversion = new ColorSpaceConversionEffect(); + colorspace_conversion->set_int("source_space", current_color_space); + colorspace_conversion->set_int("destination_space", output_format.color_space); + effects.push_back(colorspace_conversion); + current_color_space = output_format.color_space; + } if (current_gamma_curve != output_format.gamma_curve) { if (current_gamma_curve != GAMMA_LINEAR) { @@ -183,11 +194,15 @@ void EffectChain::render_to_screen(unsigned char *src) glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE); - // TODO: use sRGB textures if applicable + GLenum internal_format = GL_RGBA8; + if (use_srgb_texture_format) { + internal_format = GL_SRGB8; + } + if (input_format.pixel_format == FORMAT_RGB) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, src); + glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, src); } else if (input_format.pixel_format == FORMAT_RGBA) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, src); + glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, src); } else { assert(false); }