X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.cpp;h=85832db88541cfb90748dd55f8aca171a6621673;hp=623d64aad936e081e0b6d9e7f7ee26346a82107f;hb=aa72f1070c44ed0217ce1ffde599d5c40864ac4a;hpb=f4516cf70e80bf1153759919c8b2ab1cee37d9ec diff --git a/effect_chain.cpp b/effect_chain.cpp index 623d64a..85832db 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -176,8 +176,8 @@ void EffectChain::finalize() printf("%s\n", frag_shader.c_str()); glsl_program_num = glCreateProgram(); - GLhandleARB vs_obj = compile_shader(read_file("vs.glsl"), GL_VERTEX_SHADER); - GLhandleARB fs_obj = compile_shader(frag_shader, GL_FRAGMENT_SHADER); + GLuint vs_obj = compile_shader(read_file("vs.glsl"), GL_VERTEX_SHADER); + GLuint fs_obj = compile_shader(frag_shader, GL_FRAGMENT_SHADER); glAttachShader(glsl_program_num, vs_obj); check_error(); glAttachShader(glsl_program_num, fs_obj); @@ -199,18 +199,21 @@ void EffectChain::render_to_screen(unsigned char *src) glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE); - GLenum internal_format = GL_RGBA8; + GLenum format, internal_format; if (use_srgb_texture_format) { internal_format = GL_SRGB8; + } else { + internal_format = GL_RGBA8; } - if (input_format.pixel_format == FORMAT_RGB) { - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, src); + format = GL_RGB; } else if (input_format.pixel_format == FORMAT_RGBA) { - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, src); + format = GL_RGBA; } else { assert(false); } + + glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, src); check_error(); glUniform1i(glGetUniformLocation(glsl_program_num, "input_tex"), 0);