X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.cpp;h=9eee1f66faaf1622715002d44edd195708cfc9fc;hp=1ff57d75672b3769121f7c0956941c6538415620;hb=a5f301c52c22bc29ade2a2b39f4ff3e4b10310a7;hpb=bfa58911af9e945f3532a2c48306b4e9e293e0f7 diff --git a/effect_chain.cpp b/effect_chain.cpp index 1ff57d7..9eee1f6 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -13,10 +13,12 @@ #include "gamma_compression_effect.h" #include "lift_gamma_gain_effect.h" #include "colorspace_conversion_effect.h" +#include "saturation_effect.h" +#include "vignette_effect.h" #include "texture_enum.h" EffectChain::EffectChain(unsigned width, unsigned height) - : width(width), height(height), finalized(false) {} + : width(width), height(height), use_srgb_texture_format(false), finalized(false) {} void EffectChain::add_input(const ImageFormat &format) { @@ -33,21 +35,32 @@ void EffectChain::add_output(const ImageFormat &format) Effect *instantiate_effect(EffectId effect) { switch (effect) { - case GAMMA_CONVERSION: + case EFFECT_GAMMA_EXPANSION: return new GammaExpansionEffect(); - case RGB_PRIMARIES_CONVERSION: - return new GammaExpansionEffect(); - case LIFT_GAMMA_GAIN: + case EFFECT_GAMMA_COMPRESSION: + return new GammaCompressionEffect(); + case EFFECT_COLOR_SPACE_CONVERSION: + return new ColorSpaceConversionEffect(); + case EFFECT_LIFT_GAMMA_GAIN: return new LiftGammaGainEffect(); + case EFFECT_SATURATION: + return new SaturationEffect(); + case EFFECT_VIGNETTE: + return new VignetteEffect(); } assert(false); } void EffectChain::normalize_to_linear_gamma() { - GammaExpansionEffect *gamma_conversion = new GammaExpansionEffect(); - gamma_conversion->set_int("source_curve", current_gamma_curve); - effects.push_back(gamma_conversion); + if (current_gamma_curve == GAMMA_sRGB) { + // TODO: check if the extension exists + use_srgb_texture_format = true; + } else { + GammaExpansionEffect *gamma_conversion = new GammaExpansionEffect(); + gamma_conversion->set_int("source_curve", current_gamma_curve); + effects.push_back(gamma_conversion); + } current_gamma_curve = GAMMA_LINEAR; } @@ -124,7 +137,13 @@ std::string replace_prefix(const std::string &text, const std::string &prefix) void EffectChain::finalize() { - // TODO: If we want a non-sRGB output color space, convert. + if (current_color_space != output_format.color_space) { + ColorSpaceConversionEffect *colorspace_conversion = new ColorSpaceConversionEffect(); + colorspace_conversion->set_int("source_space", current_color_space); + colorspace_conversion->set_int("destination_space", output_format.color_space); + effects.push_back(colorspace_conversion); + current_color_space = output_format.color_space; + } if (current_gamma_curve != output_format.gamma_curve) { if (current_gamma_curve != GAMMA_LINEAR) { @@ -157,8 +176,8 @@ void EffectChain::finalize() printf("%s\n", frag_shader.c_str()); glsl_program_num = glCreateProgram(); - GLhandleARB vs_obj = compile_shader(read_file("vs.glsl"), GL_VERTEX_SHADER); - GLhandleARB fs_obj = compile_shader(frag_shader, GL_FRAGMENT_SHADER); + GLuint vs_obj = compile_shader(read_file("vs.glsl"), GL_VERTEX_SHADER); + GLuint fs_obj = compile_shader(frag_shader, GL_FRAGMENT_SHADER); glAttachShader(glsl_program_num, vs_obj); check_error(); glAttachShader(glsl_program_num, fs_obj); @@ -166,6 +185,46 @@ void EffectChain::finalize() glLinkProgram(glsl_program_num); check_error(); + // Translate the format to OpenGL's enums. + GLenum internal_format; + if (use_srgb_texture_format) { + internal_format = GL_SRGB8; + } else { + internal_format = GL_RGBA8; + } + if (input_format.pixel_format == FORMAT_RGB) { + format = GL_RGB; + bytes_per_pixel = 3; + } else if (input_format.pixel_format == FORMAT_RGBA) { + format = GL_RGBA; + bytes_per_pixel = 4; + } else if (input_format.pixel_format == FORMAT_BGR) { + format = GL_BGR; + bytes_per_pixel = 3; + } else if (input_format.pixel_format == FORMAT_BGRA) { + format = GL_BGRA; + bytes_per_pixel = 4; + } else { + assert(false); + } + + // Create PBO to hold the texture, and then the texture itself. + glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 2); + check_error(); + glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width * height * bytes_per_pixel, NULL, GL_STREAM_DRAW); + check_error(); + + void *mapped_pbo = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY); + memset(mapped_pbo, 0, width * height * bytes_per_pixel); + glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); + + glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE); + check_error(); + glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); + check_error(); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + check_error(); + finalized = true; } @@ -173,21 +232,27 @@ void EffectChain::render_to_screen(unsigned char *src) { assert(finalized); + // Copy the pixel data into the PBO. + glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 2); check_error(); - glUseProgram(glsl_program_num); + void *mapped_pbo = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY); + memcpy(mapped_pbo, src, width * height * bytes_per_pixel); + glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); check_error(); + // Re-upload the texture from the PBO. glActiveTexture(GL_TEXTURE0); + check_error(); glBindTexture(GL_TEXTURE_2D, SOURCE_IMAGE); + check_error(); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); + check_error(); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + check_error(); + + glUseProgram(glsl_program_num); + check_error(); - // TODO: use sRGB textures if applicable - if (input_format.pixel_format == FORMAT_RGB) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, src); - } else if (input_format.pixel_format == FORMAT_RGBA) { - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, src); - } else { - assert(false); - } check_error(); glUniform1i(glGetUniformLocation(glsl_program_num, "input_tex"), 0);