X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.cpp;h=a5c3bbdcb08fc29700119c1625892519da73b39a;hp=c6f1e89af7b2cbef25919ff922f9bc6c1bc2258c;hb=041500231054441f851b7c7260ab815dae6fb368;hpb=86cdfc6ea4318cfe6fd5d4bef51daf00f480973a diff --git a/effect_chain.cpp b/effect_chain.cpp index c6f1e89..a5c3bbd 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -1,6 +1,6 @@ #define GL_GLEXT_PROTOTYPES 1 -#include +#include #include #include #include @@ -229,7 +229,7 @@ string replace_prefix(const string &text, const string &prefix) void EffectChain::compile_glsl_program(Phase *phase) { - string frag_shader = read_file("header.frag"); + string frag_shader = read_version_dependent_file("header", "frag"); // Create functions for all the texture inputs that we need. for (unsigned i = 0; i < phase->inputs.size(); ++i) { @@ -240,7 +240,7 @@ void EffectChain::compile_glsl_program(Phase *phase) frag_shader += string("uniform sampler2D tex_") + effect_id + ";\n"; frag_shader += string("vec4 ") + effect_id + "(vec2 tc) {\n"; - frag_shader += "\treturn texture2D(tex_" + string(effect_id) + ", tc);\n"; + frag_shader += "\treturn tex2D(tex_" + string(effect_id) + ", tc);\n"; frag_shader += "}\n"; frag_shader += "\n"; } @@ -279,9 +279,10 @@ void EffectChain::compile_glsl_program(Phase *phase) frag_shader += "\n"; } frag_shader += string("#define INPUT ") + phase->effect_ids[phase->effects.back()] + "\n"; - frag_shader.append(read_file("footer.frag")); + frag_shader.append(read_version_dependent_file("footer", "frag")); - phase->glsl_program_num = resource_pool->compile_glsl_program(read_file("vs.vert"), frag_shader); + string vert_shader = read_version_dependent_file("vs", "vert"); + phase->glsl_program_num = resource_pool->compile_glsl_program(vert_shader, frag_shader); } // Construct GLSL programs, starting at the given effect and following @@ -1331,7 +1332,11 @@ void EffectChain::finalize() { // Save the current locale, and set it to C, so that we can output decimal // numbers with printf and be sure to get them in the format mandated by GLSL. - char *saved_locale = setlocale(LC_NUMERIC, "C"); + // Note that the OpenGL driver might call setlocale() behind-the-scenes, + // and that might corrupt the returned pointer, so we need to take our own + // copy of it here. + char *saved_locale = strdup(setlocale(LC_NUMERIC, NULL)); + setlocale(LC_NUMERIC, "C"); // Output the graph as it is before we do any conversions on it. output_dot("step0-start.dot"); @@ -1396,6 +1401,7 @@ void EffectChain::finalize() finalized = true; setlocale(LC_NUMERIC, saved_locale); + free(saved_locale); } void EffectChain::render_to_fbo(GLuint dest_fbo, unsigned width, unsigned height)