X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.cpp;h=af0710e46a2ce6c82cd40cf9eaba7c57ed9d7a9e;hp=751a6be2d361839c754ab8aeec4bc6c3f049cae3;hb=865a82f44545fa48a67eda605a18315d6ea15cfd;hpb=6bec5fc3abc5f57c6cddec2148626cca9a94bedf diff --git a/effect_chain.cpp b/effect_chain.cpp index 751a6be..af0710e 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -391,7 +391,7 @@ void EffectChain::compile_glsl_program(Phase *phase) frag_shader_header += "#define YCBCR_ALSO_OUTPUT_RGBA 1\n"; } } - frag_shader.append(read_version_dependent_file("footer", "frag")); + frag_shader.append(read_file("footer.frag")); // Collect uniforms from all effects and output them. Note that this needs // to happen after output_fragment_shader(), even though the uniforms come