X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.cpp;h=b8361fef97ec1f79e65ecd71e5ef1896bd11ad7d;hp=4e43eed269b96c315286249b08f7fbcf4a58d01e;hb=bd1d7adce0950493b957309891ae20544a02421c;hpb=c36321a4c199c24a98cf3acef49e986ea65ae3f1 diff --git a/effect_chain.cpp b/effect_chain.cpp index 4e43eed..b8361fe 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -111,7 +111,8 @@ void EffectChain::insert_node_between(Node *sender, Node *middle, Node *receiver void EffectChain::find_all_nonlinear_inputs(Node *node, std::vector *nonlinear_inputs) { - if (node->output_gamma_curve == GAMMA_LINEAR) { + if (node->output_gamma_curve == GAMMA_LINEAR && + node->effect->effect_type_id() != "GammaCompressionEffect") { return; } if (node->effect->num_inputs() == 0) { @@ -744,6 +745,7 @@ void EffectChain::fix_internal_gamma_by_asking_inputs(unsigned step) // See if all inputs can give us linear gamma. If not, leave it. std::vector nonlinear_inputs; find_all_nonlinear_inputs(node, &nonlinear_inputs); + assert(!nonlinear_inputs.empty()); bool all_ok = true; for (unsigned i = 0; i < nonlinear_inputs.size(); ++i) { @@ -795,7 +797,7 @@ void EffectChain::fix_internal_gamma_by_inserting_nodes(unsigned step) continue; } Node *conversion = add_node(new GammaExpansionEffect()); - conversion->effect->set_int("destination_curve", GAMMA_LINEAR); + conversion->effect->set_int("source_curve", input->output_gamma_curve); conversion->output_gamma_curve = GAMMA_LINEAR; insert_node_between(input, conversion, node); } @@ -882,11 +884,11 @@ void EffectChain::finalize() fix_internal_gamma_by_asking_inputs(5); fix_internal_gamma_by_inserting_nodes(6); fix_output_gamma(); - output_dot("step8-output-gammafix.dot"); - fix_internal_gamma_by_asking_inputs(9); - fix_internal_gamma_by_inserting_nodes(10); + output_dot("step7-output-gammafix.dot"); + fix_internal_gamma_by_asking_inputs(8); + fix_internal_gamma_by_inserting_nodes(9); - output_dot("step11-final.dot"); + output_dot("step10-final.dot"); // Construct all needed GLSL programs, starting at the output. construct_glsl_programs(find_output_node());