X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.cpp;h=c55ee26849617374010b879785b6fcfd5cd55b52;hp=19c485c32aea33acb2d6fc8fd57cf848288380f5;hb=0b4a4101426130d2b7037cdb219d5c05b8d4c3d3;hpb=0c1fab7813e12580bed0852d9e57b0a3f2768d83 diff --git a/effect_chain.cpp b/effect_chain.cpp index 19c485c..c55ee26 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -13,6 +13,7 @@ #include "gamma_compression_effect.h" #include "lift_gamma_gain_effect.h" #include "colorspace_conversion_effect.h" +#include "sandbox_effect.h" #include "saturation_effect.h" #include "mirror_effect.h" #include "vignette_effect.h" @@ -42,6 +43,8 @@ Effect *instantiate_effect(EffectId effect) return new GammaCompressionEffect(); case EFFECT_COLOR_SPACE_CONVERSION: return new ColorSpaceConversionEffect(); + case EFFECT_SANDBOX: + return new SandboxEffect(); case EFFECT_LIFT_GAMMA_GAIN: return new LiftGammaGainEffect(); case EFFECT_SATURATION: @@ -64,7 +67,7 @@ void EffectChain::normalize_to_linear_gamma() } else { GammaExpansionEffect *gamma_conversion = new GammaExpansionEffect(); gamma_conversion->set_int("source_curve", current_gamma_curve); - effects.push_back(gamma_conversion); + gamma_conversion->add_self_to_effect_chain(&effects); } current_gamma_curve = GAMMA_LINEAR; } @@ -75,7 +78,7 @@ void EffectChain::normalize_to_srgb() ColorSpaceConversionEffect *colorspace_conversion = new ColorSpaceConversionEffect(); colorspace_conversion->set_int("source_space", current_color_space); colorspace_conversion->set_int("destination_space", COLORSPACE_sRGB); - effects.push_back(colorspace_conversion); + colorspace_conversion->add_self_to_effect_chain(&effects); current_color_space = COLORSPACE_sRGB; } @@ -91,7 +94,7 @@ Effect *EffectChain::add_effect(EffectId effect_id) normalize_to_srgb(); } - effects.push_back(effect); + effect->add_self_to_effect_chain(&effects); return effect; } @@ -220,7 +223,6 @@ void EffectChain::finalize() unsigned num_textures = std::max(phases.size() - 1, 2); glGenTextures(num_textures, temp_textures); - unsigned char *empty = new unsigned char[width * height * 4]; for (unsigned i = 0; i < num_textures; ++i) { glBindTexture(GL_TEXTURE_2D, temp_textures[i]); check_error(); @@ -228,10 +230,9 @@ void EffectChain::finalize() check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, empty); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); check_error(); } - delete[] empty; } // Translate the input format to OpenGL's enums. @@ -266,6 +267,7 @@ void EffectChain::finalize() void *mapped_pbo = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY); memset(mapped_pbo, 0, width * height * bytes_per_pixel); glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); + check_error(); glGenTextures(1, &source_image_num); check_error(); @@ -304,6 +306,11 @@ void EffectChain::render_to_screen(unsigned char *src) check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); check_error(); + + // Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here. + glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, phases[0].input_needs_mipmaps ? GL_TRUE : GL_FALSE); + check_error(); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); check_error(); @@ -329,6 +336,7 @@ void EffectChain::render_to_screen(unsigned char *src) for (unsigned phase = 0; phase < phases.size(); ++phase) { // Set up inputs and outputs for this phase. + glActiveTexture(GL_TEXTURE0); if (phase == 0) { // First phase reads from the input texture (which is already bound). } else { @@ -336,8 +344,11 @@ void EffectChain::render_to_screen(unsigned char *src) check_error(); } if (phases[phase].input_needs_mipmaps) { - glGenerateMipmap(GL_TEXTURE_2D); - check_error(); + if (phase != 0) { + // For phase 0, it's done further up. + glGenerateMipmap(GL_TEXTURE_2D); + check_error(); + } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); check_error(); } else { @@ -356,6 +367,7 @@ void EffectChain::render_to_screen(unsigned char *src) GL_TEXTURE_2D, temp_textures[phase % 2], 0); + check_error(); } // We have baked an upside-down transform into the quad coordinates,