X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.cpp;h=c55ee26849617374010b879785b6fcfd5cd55b52;hp=6f53008c72eb43c0df26079d1ba8c1f95d9d57b0;hb=a22465673fce8a9db2cf88bccbee72db0e5b4c5e;hpb=b618b34070d23b6da35c77f004678d8a9e55575b diff --git a/effect_chain.cpp b/effect_chain.cpp index 6f53008..c55ee26 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -13,6 +13,7 @@ #include "gamma_compression_effect.h" #include "lift_gamma_gain_effect.h" #include "colorspace_conversion_effect.h" +#include "sandbox_effect.h" #include "saturation_effect.h" #include "mirror_effect.h" #include "vignette_effect.h" @@ -42,6 +43,8 @@ Effect *instantiate_effect(EffectId effect) return new GammaCompressionEffect(); case EFFECT_COLOR_SPACE_CONVERSION: return new ColorSpaceConversionEffect(); + case EFFECT_SANDBOX: + return new SandboxEffect(); case EFFECT_LIFT_GAMMA_GAIN: return new LiftGammaGainEffect(); case EFFECT_SATURATION: @@ -220,8 +223,6 @@ void EffectChain::finalize() unsigned num_textures = std::max(phases.size() - 1, 2); glGenTextures(num_textures, temp_textures); - unsigned char *empty = new unsigned char[width * height * 4]; - memset(empty, 0, width * height * 4); for (unsigned i = 0; i < num_textures; ++i) { glBindTexture(GL_TEXTURE_2D, temp_textures[i]); check_error(); @@ -229,10 +230,9 @@ void EffectChain::finalize() check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, empty); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); check_error(); } - delete[] empty; } // Translate the input format to OpenGL's enums. @@ -306,6 +306,11 @@ void EffectChain::render_to_screen(unsigned char *src) check_error(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); check_error(); + + // Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here. + glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, phases[0].input_needs_mipmaps ? GL_TRUE : GL_FALSE); + check_error(); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); check_error(); @@ -339,8 +344,11 @@ void EffectChain::render_to_screen(unsigned char *src) check_error(); } if (phases[phase].input_needs_mipmaps) { - glGenerateMipmap(GL_TEXTURE_2D); - check_error(); + if (phase != 0) { + // For phase 0, it's done further up. + glGenerateMipmap(GL_TEXTURE_2D); + check_error(); + } glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); check_error(); } else {