X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=0b07b85419e2040c0c68d1cac9ec34faedb33b7e;hp=561d823ffa4cf208c7dc239ffc86bb071843394a;hb=0dc1dfe6444a700ebd2c9f006cba000b90c3a7b0;hpb=34121ba75f6274c25c2cee53169819ae96e77d66 diff --git a/effect_chain.h b/effect_chain.h index 561d823..0b07b85 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -5,29 +5,8 @@ #include #include "effect.h" -#include "effect_id.h" - -enum PixelFormat { FORMAT_RGB, FORMAT_RGBA, FORMAT_BGR, FORMAT_BGRA }; - -enum ColorSpace { - COLORSPACE_sRGB = 0, - COLORSPACE_REC_709 = 0, // Same as sRGB. - COLORSPACE_REC_601_525 = 1, - COLORSPACE_REC_601_625 = 2, -}; - -enum GammaCurve { - GAMMA_LINEAR = 0, - GAMMA_sRGB = 1, - GAMMA_REC_601 = 2, - GAMMA_REC_709 = 2, // Same as Rec. 601. -}; - -struct ImageFormat { - PixelFormat pixel_format; - ColorSpace color_space; - GammaCurve gamma_curve; -}; +#include "image_format.h" +#include "input.h" class EffectChain { public: @@ -36,24 +15,27 @@ public: // User API: // input, effects, output, finalize need to come in that specific order. - void add_input(const ImageFormat &format); + // EffectChain takes ownership of the given input. + // input is returned back for convenience. + Input *add_input(Input *input); - // The returned pointer is owned by EffectChain. - Effect *add_effect(EffectId effect) { + // EffectChain takes ownership of the given effect. + // effect is returned back for convenience. + Effect *add_effect(Effect *effect) { return add_effect(effect, last_added_effect()); } - Effect *add_effect(EffectId effect, Effect *input) { + Effect *add_effect(Effect *effect, Effect *input) { std::vector inputs; inputs.push_back(input); return add_effect(effect, inputs); } - Effect *add_effect(EffectId effect, Effect *input1, Effect *input2) { + Effect *add_effect(Effect *effect, Effect *input1, Effect *input2) { std::vector inputs; inputs.push_back(input1); inputs.push_back(input2); return add_effect(effect, inputs); } - Effect *add_effect(EffectId effect, const std::vector &inputs); + Effect *add_effect(Effect *effect, const std::vector &inputs); // Similar to add_effect, but: // @@ -69,7 +51,7 @@ public: void finalize(); //void render(unsigned char *src, unsigned char *dst); - void render_to_screen(unsigned char *src); + void render_to_screen(); Effect *last_added_effect() { if (effects.empty()) { @@ -83,10 +65,11 @@ private: struct Phase { GLint glsl_program_num; bool input_needs_mipmaps; - std::vector inputs; + std::vector inputs; // Only from other phases; input textures are not counted here. std::vector effects; // In order. }; + void set_use_srgb_texture_format(Effect *effect); Effect *normalize_to_linear_gamma(Effect *input); Effect *normalize_to_srgb(Effect *input); @@ -97,19 +80,17 @@ private: // Create all GLSL programs needed to compute the given effect, and all outputs // that depends on it (whenever possible). - void construct_glsl_programs(Effect *start, std::set *completed_effects); + void construct_glsl_programs(Effect *output); unsigned width, height; - ImageFormat input_format, output_format; - std::vector effects, unexpanded_effects; + ImageFormat output_format; + std::vector effects; + std::vector inputs; // Also contained in effects. std::map effect_ids; std::map effect_output_textures; std::map > outgoing_links; std::map > incoming_links; - GLuint source_image_num; - bool use_srgb_texture_format; - GLuint fbo; std::vector phases;