X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=1be98916d9ccd6952580aef165488c55cecc7588;hp=2f088b607feeec92fd3bb98c69be5cafde2329dd;hb=ddbe6136a25fddc14c7b70c9d76857313b8f9957;hpb=b564238fa1293c01c77bcabe7b2de267f146ab24 diff --git a/effect_chain.h b/effect_chain.h index 2f088b6..1be9891 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -27,8 +27,11 @@ #include #include #include +#include +#include "effect.h" #include "image_format.h" +#include "ycbcr.h" namespace movit { @@ -106,6 +109,10 @@ struct Phase { // Inputs are only inputs from other phases (ie., those that come from RTT); // input textures are counted as part of . std::vector inputs; + // Bound sampler numbers for each input. Redundant in a sense + // (it always corresponds to the index), but we need somewhere + // to hold the value for the uniform. + std::vector input_samplers; std::vector effects; // In order. unsigned output_width, output_height, virtual_output_width, virtual_output_height; @@ -113,6 +120,16 @@ struct Phase { // Unique per-phase to increase cacheability of compiled shaders. std::map effect_ids; + // Uniforms for this phase; combined from all the effects. + std::vector > uniforms_sampler2d; + std::vector > uniforms_bool; + std::vector > uniforms_int; + std::vector > uniforms_float; + std::vector > uniforms_vec2; + std::vector > uniforms_vec3; + std::vector > uniforms_vec4; + std::vector > uniforms_mat3; + // For measurement of GPU time used. GLuint timer_query_object; uint64_t time_elapsed_ns; @@ -162,8 +179,15 @@ public: } Effect *add_effect(Effect *effect, const std::vector &inputs); + // Adds an RGB output. Note that you can only have one output. void add_output(const ImageFormat &format, OutputAlphaFormat alpha_format); + // Adds an YCbCr output. Note that you can only have one output. + // Currently, only chunked packed output is supported, and only 4:4:4 + // (so chroma_subsampling_x and chroma_subsampling_y must both be 1). + void add_ycbcr_output(const ImageFormat &format, OutputAlphaFormat alpha_format, + const YCbCrFormat &ycbcr_format); + // Set number of output bits, to scale the dither. // 8 is the right value for most outputs. // The default, 0, is a special value that means no dither. @@ -257,9 +281,11 @@ private: // Execute one phase, ie. set up all inputs, effects and outputs, and render the quad. void execute_phase(Phase *phase, bool last_phase, std::map *output_textures, std::set *generated_mipmaps); - // Set up the given sampler number for sampling from an RTT texture, - // and bind it to "tex_" plus the given GLSL variable. - void setup_rtt_sampler(GLuint glsl_program_num, int sampler_num, const std::string &effect_id, bool use_mipmaps); + // Set up uniforms for one phase. The program must already be bound. + void setup_uniforms(Phase *phase); + + // Set up the given sampler number for sampling from an RTT texture. + void setup_rtt_sampler(int sampler_num, bool use_mipmaps); // Output the current graph to the given file in a Graphviz-compatible format; // only useful for debugging. @@ -303,12 +329,17 @@ private: void fix_internal_gamma_by_asking_inputs(unsigned step); void fix_internal_gamma_by_inserting_nodes(unsigned step); void fix_output_gamma(); + void add_ycbcr_conversion_if_needed(); void add_dither_if_needed(); float aspect_nom, aspect_denom; ImageFormat output_format; OutputAlphaFormat output_alpha_format; + enum OutputColorType { OUTPUT_COLOR_RGB, OUTPUT_COLOR_YCBCR }; + OutputColorType output_color_type; + YCbCrFormat output_ycbcr_format; // If output_color_type == OUTPUT_COLOR_YCBCR. + std::vector nodes; std::map node_map; Effect *dither_effect;