X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=1be98916d9ccd6952580aef165488c55cecc7588;hp=d1ab0a205148bd9d8a22e285a448d758a5fd7e00;hb=ddbe6136a25fddc14c7b70c9d76857313b8f9957;hpb=80fc4a6e806e5638ae050c3020962137ca5fd76b diff --git a/effect_chain.h b/effect_chain.h index d1ab0a2..1be9891 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -27,7 +27,9 @@ #include #include #include +#include +#include "effect.h" #include "image_format.h" #include "ycbcr.h" @@ -107,6 +109,10 @@ struct Phase { // Inputs are only inputs from other phases (ie., those that come from RTT); // input textures are counted as part of . std::vector inputs; + // Bound sampler numbers for each input. Redundant in a sense + // (it always corresponds to the index), but we need somewhere + // to hold the value for the uniform. + std::vector input_samplers; std::vector effects; // In order. unsigned output_width, output_height, virtual_output_width, virtual_output_height; @@ -114,6 +120,16 @@ struct Phase { // Unique per-phase to increase cacheability of compiled shaders. std::map effect_ids; + // Uniforms for this phase; combined from all the effects. + std::vector > uniforms_sampler2d; + std::vector > uniforms_bool; + std::vector > uniforms_int; + std::vector > uniforms_float; + std::vector > uniforms_vec2; + std::vector > uniforms_vec3; + std::vector > uniforms_vec4; + std::vector > uniforms_mat3; + // For measurement of GPU time used. GLuint timer_query_object; uint64_t time_elapsed_ns; @@ -265,9 +281,11 @@ private: // Execute one phase, ie. set up all inputs, effects and outputs, and render the quad. void execute_phase(Phase *phase, bool last_phase, std::map *output_textures, std::set *generated_mipmaps); - // Set up the given sampler number for sampling from an RTT texture, - // and bind it to "tex_" plus the given GLSL variable. - void setup_rtt_sampler(GLuint glsl_program_num, int sampler_num, const std::string &effect_id, bool use_mipmaps); + // Set up uniforms for one phase. The program must already be bound. + void setup_uniforms(Phase *phase); + + // Set up the given sampler number for sampling from an RTT texture. + void setup_rtt_sampler(int sampler_num, bool use_mipmaps); // Output the current graph to the given file in a Graphviz-compatible format; // only useful for debugging.