X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=1be98916d9ccd6952580aef165488c55cecc7588;hp=ee4c7ba94542a20795e2c9660f0debf860a36f7e;hb=ddbe6136a25fddc14c7b70c9d76857313b8f9957;hpb=9c12e38b7cd88a77ef297d080b7c41e6bd6326fb diff --git a/effect_chain.h b/effect_chain.h index ee4c7ba..1be9891 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -109,6 +109,10 @@ struct Phase { // Inputs are only inputs from other phases (ie., those that come from RTT); // input textures are counted as part of . std::vector inputs; + // Bound sampler numbers for each input. Redundant in a sense + // (it always corresponds to the index), but we need somewhere + // to hold the value for the uniform. + std::vector input_samplers; std::vector effects; // In order. unsigned output_width, output_height, virtual_output_width, virtual_output_height; @@ -117,6 +121,7 @@ struct Phase { std::map effect_ids; // Uniforms for this phase; combined from all the effects. + std::vector > uniforms_sampler2d; std::vector > uniforms_bool; std::vector > uniforms_int; std::vector > uniforms_float; @@ -279,9 +284,8 @@ private: // Set up uniforms for one phase. The program must already be bound. void setup_uniforms(Phase *phase); - // Set up the given sampler number for sampling from an RTT texture, - // and bind it to "tex_" plus the given GLSL variable. - void setup_rtt_sampler(GLuint glsl_program_num, int sampler_num, const std::string &effect_id, bool use_mipmaps); + // Set up the given sampler number for sampling from an RTT texture. + void setup_rtt_sampler(int sampler_num, bool use_mipmaps); // Output the current graph to the given file in a Graphviz-compatible format; // only useful for debugging.