X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=1f850519dec8af1f1032492d6ae4e601cfa542f9;hp=1078027a7bfc3b859531ddd6932ff79c96cc1795;hb=0d58598f7c593c34de04ec1a0e4849f5cfb44792;hpb=edb0700c0a8ea225ce9add1cb4f70d42af6de381 diff --git a/effect_chain.h b/effect_chain.h index 1078027..1f85051 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -57,9 +57,6 @@ public: std::vector incoming_links; private: - // Identifier used to create unique variables in GLSL. - std::string effect_id; - // Logical size of the output of this effect, ie. the resolution // you would get if you sampled it as a texture. If it is undefined // (since the inputs differ in resolution), it will be 0x0. @@ -67,11 +64,9 @@ private: // they will be equal. unsigned output_width, output_height; - // If output goes to RTT (otherwise, none of these are set). - // The Phase pointer is a but ugly; we should probably fix so - // that Phase takes other phases as inputs, instead of Node. - GLuint output_texture; - unsigned output_texture_width, output_texture_height; + // If output goes to RTT, which phase it is in (otherwise unset). + // This is a bit ugly; we should probably fix so that Phase takes other + // phases as inputs, instead of Node. Phase *phase; // Used during the building of the effect chain. @@ -93,6 +88,10 @@ struct Phase { std::vector effects; // In order. unsigned output_width, output_height, virtual_output_width, virtual_output_height; + + // Identifier used to create unique variables in GLSL. + // Unique per-phase to increase cacheability of compiled shaders. + std::map effect_ids; }; class EffectChain { @@ -173,6 +172,12 @@ public: void replace_sender(Node *new_sender, Node *receiver); void insert_node_between(Node *sender, Node *middle, Node *receiver); + // Get the current resource pool assigned to this EffectChain. + // Primarily to let effects allocate textures as needed. + // Any resources you get from the pool must be returned to the pool + // no later than in the Effect's destructor. + ResourcePool *get_resource_pool() { return resource_pool; } + private: // Make sure the output rectangle is at least large enough to hold // the given input rectangle in both dimensions, and is of the