X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=358deedbb5e34064e4d2c52119db4c4c30413dca;hp=1ecee63d660cbac4d2565e846c908cc26efad0b0;hb=b54af6e5d1df8bd15e6d1cd2eeb75ff546bc7880;hpb=926348692a4138e9c88f49ef43657dedb5f36897 diff --git a/effect_chain.h b/effect_chain.h index 1ecee63..358deed 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -16,6 +16,10 @@ // but if so, the threads' contexts need to be set up to share resources, since // the EffectChain holds textures and other OpenGL objects that are tied to the // context. +// +// Memory management (only relevant if you use multiple contexts): +// See corresponding comment in resource_pool.h. This holds even if you don't +// allocate your own ResourcePool, but let EffectChain hold its own. #include #include @@ -79,6 +83,7 @@ private: Colorspace output_color_space; GammaCurve output_gamma_curve; AlphaType output_alpha_type; + bool needs_mipmaps; // Directly or indirectly. friend class EffectChain; }; @@ -99,13 +104,6 @@ struct Phase { // Identifier used to create unique variables in GLSL. // Unique per-phase to increase cacheability of compiled shaders. std::map effect_ids; - - // The geometry needed to draw this quad, bound to the vertex array - // object. (Seemingly it's actually a win not to upload geometry every - // frame, even for something as small as a quad, due to fewer state - // changes.) - GLuint vao; - GLuint position_vbo, texcoord_vbo; }; class EffectChain { @@ -235,6 +233,13 @@ private: // as the last effect. Also pushes all phases in order onto . Phase *construct_phase(Node *output, std::map *completed_effects); + // Execute one phase, ie. set up all inputs, effects and outputs, and render the quad. + void execute_phase(Phase *phase, bool last_phase, std::map *output_textures, std::set *generated_mipmaps); + + // Set up the given sampler number for sampling from an RTT texture, + // and bind it to "tex_" plus the given GLSL variable. + void setup_rtt_sampler(GLuint glsl_program_num, int sampler_num, const std::string &effect_id, bool use_mipmaps); + // Output the current graph to the given file in a Graphviz-compatible format; // only useful for debugging. void output_dot(const char *filename); @@ -287,7 +292,6 @@ private: std::map node_map; Effect *dither_effect; - std::map fbos; // One for each OpenGL context. std::vector inputs; // Also contained in nodes. std::vector phases;