X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=35931f8058fb1a7d763fdb7572ccd2f94bb4d945;hp=54cf0e5d88869aec8e7e8e812bb0f4a44ec6797e;hb=7366e74b75fa1ac3267709c12417179819b86acb;hpb=f34b1c36acd27944f00885edfc55363432bfec8e diff --git a/effect_chain.h b/effect_chain.h index 54cf0e5..35931f8 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -195,15 +195,15 @@ struct Phase { std::map effect_ids; // Uniforms for this phase; combined from all the effects. - std::vector > uniforms_image2d; - std::vector > uniforms_sampler2d; - std::vector > uniforms_bool; - std::vector > uniforms_int; - std::vector > uniforms_float; - std::vector > uniforms_vec2; - std::vector > uniforms_vec3; - std::vector > uniforms_vec4; - std::vector > uniforms_mat3; + std::vector> uniforms_image2d; + std::vector> uniforms_sampler2d; + std::vector> uniforms_bool; + std::vector> uniforms_int; + std::vector> uniforms_float; + std::vector> uniforms_vec2; + std::vector> uniforms_vec3; + std::vector> uniforms_vec4; + std::vector> uniforms_mat3; // For measurement of GPU time used. std::list timer_query_objects_running; @@ -389,6 +389,22 @@ public: // the current viewport. void render_to_fbo(GLuint fbo, unsigned width, unsigned height); + // Render the effect chain to the given set of textures. This is equivalent + // to render_to_fbo() with a freshly created FBO bound to the given textures, + // except that it is more efficient if the last phase contains a compute shader. + // Thus, prefer this to render_to_fbo() where possible. + // + // The format must currently be GL_RGBA16F, and only one destination + // texture is supported. Both of these restrictions will be lifted in the future. + // + // All destination textures must be exactly of size x . + // width and height can not be zero. + struct DestinationTexture { + GLuint texnum; + GLenum format; + }; + void render_to_texture(const std::vector &destinations, unsigned width, unsigned height); + Effect *last_added_effect() { if (nodes.empty()) { return nullptr; @@ -457,8 +473,15 @@ private: // as the last effect. Also pushes all phases in order onto . Phase *construct_phase(Node *output, std::map *completed_effects); + // Do the actual rendering of the chain. If is not (GLuint)-1, + // renders to that FBO. If is non-empty, render to that set + // of textures (last phase, save for the dummy phase, must be a compute shader), + // with x/y ignored. Having both set is an error. + void render(GLuint dest_fbo, const std::vector &destinations, + unsigned x, unsigned y, unsigned width, unsigned height); + // Execute one phase, ie. set up all inputs, effects and outputs, and render the quad. - void execute_phase(Phase *phase, bool last_phase, + void execute_phase(Phase *phase, bool render_to_texture, std::map *output_textures, std::set *generated_mipmaps); @@ -539,6 +562,12 @@ private: bool finalized; GLuint vbo; // Contains vertex and texture coordinate data. + // Whether the last effect (which will then be in a phase all by itself) + // is a dummy effect that is only added because the last phase uses a compute + // shader, which cannot output directly to the backbuffer. This means that + // the phase can be skipped if we are _not_ rendering to the backbuffer. + bool has_dummy_effect = false; + ResourcePool *resource_pool; bool owns_resource_pool;