X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=407648bc9c5a6887e331d01bb4d372390509c219;hp=2199a5d8b28d56a1a0fe54c85cc2ae9505ede61d;hb=7d78534e38d50892ca57d3a17f27214ac094ea58;hpb=37f56fcbe571b2322243f6de59494bf9e0cbb37a diff --git a/effect_chain.h b/effect_chain.h index 2199a5d..407648b 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -1,5 +1,11 @@ -#ifndef _EFFECT_CHAIN_H -#define _EFFECT_CHAIN_H 1 +#ifndef _MOVIT_EFFECT_CHAIN_H +#define _MOVIT_EFFECT_CHAIN_H 1 + +// An EffectChain is the largest basic entity in Movit; it contains everything +// needed to connects a series of effects, from inputs to outputs, and render +// them. Generally you set up your effect chain once and then call its render +// functions once per frame; setting one up can be relatively expensive, +// but rendering is fast. #include #include @@ -8,12 +14,9 @@ #include #include -#include "effect.h" #include "image_format.h" -#include "input.h" class Effect; -class EffectChain; class Input; struct Phase; @@ -232,12 +235,10 @@ private: Effect *dither_effect; std::vector inputs; // Also contained in nodes. - - GLuint fbo; std::vector phases; unsigned num_dither_bits; bool finalized; }; -#endif // !defined(_EFFECT_CHAIN_H) +#endif // !defined(_MOVIT_EFFECT_CHAIN_H)