X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=407648bc9c5a6887e331d01bb4d372390509c219;hp=666df9e5738b4de515b80a3e67452356f55b6d67;hb=7d78534e38d50892ca57d3a17f27214ac094ea58;hpb=b10c546f579c7ccb5939161e61a71cd18a3f9bbd diff --git a/effect_chain.h b/effect_chain.h index 666df9e..407648b 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -1,15 +1,24 @@ -#ifndef _EFFECT_CHAIN_H -#define _EFFECT_CHAIN_H 1 - +#ifndef _MOVIT_EFFECT_CHAIN_H +#define _MOVIT_EFFECT_CHAIN_H 1 + +// An EffectChain is the largest basic entity in Movit; it contains everything +// needed to connects a series of effects, from inputs to outputs, and render +// them. Generally you set up your effect chain once and then call its render +// functions once per frame; setting one up can be relatively expensive, +// but rendering is fast. + +#include +#include +#include #include +#include #include -#include "effect.h" #include "image_format.h" -#include "input.h" -class EffectChain; -class Phase; +class Effect; +class Input; +struct Phase; // For internal use within Node. enum AlphaType { @@ -22,8 +31,8 @@ enum AlphaType { // Whether you want pre- or postmultiplied alpha in the output // (see effect.h for a discussion of pre- versus postmultiplied alpha). enum OutputAlphaFormat { - OUTPUT_ALPHA_PREMULTIPLIED, - OUTPUT_ALPHA_POSTMULTIPLIED, + OUTPUT_ALPHA_FORMAT_PREMULTIPLIED, + OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED, }; // A node in the graph; basically an effect and some associated information. @@ -72,7 +81,7 @@ struct Phase { std::vector inputs; std::vector effects; // In order. - unsigned output_width, output_height; + unsigned output_width, output_height, virtual_output_width, virtual_output_height; }; class EffectChain { @@ -148,9 +157,10 @@ public: void insert_node_between(Node *sender, Node *middle, Node *receiver); private: - // Fits a rectangle of the given size to the current aspect ratio - // (aspect_nom/aspect_denom) and returns the new width and height. - unsigned fit_rectangle_to_aspect(unsigned width, unsigned height); + // Make sure the output rectangle is at least large enough to hold + // the given input rectangle in both dimensions, and is of the + // current aspect ratio (aspect_nom/aspect_denom). + void size_rectangle_to_fit(unsigned width, unsigned height, unsigned *output_width, unsigned *output_height); // Compute the input sizes for all inputs for all effects in a given phase, // and inform the effects about the results. @@ -175,12 +185,26 @@ private: // Output the current graph to the given file in a Graphviz-compatible format; // only useful for debugging. void output_dot(const char *filename); + std::vector get_labels_for_edge(const Node *from, const Node *to); + void output_dot_edge(FILE *fp, + const std::string &from_node_id, + const std::string &to_node_id, + const std::vector &labels); // Some of the graph algorithms assume that the nodes array is sorted // topologically (inputs are always before outputs), but some operations // (like graph rewriting) can change that. This function restores that order. - void sort_nodes_topologically(); - void topological_sort_visit_node(Node *node, std::set *visited_nodes, std::vector *sorted_list); + void sort_all_nodes_topologically(); + + // Do the actual topological sort. must be a connected, acyclic subgraph; + // links that go to nodes not in the set will be ignored. + std::vector topological_sort(const std::vector &nodes); + + // Utility function used by topological_sort() to do a depth-first search. + // The reason why we store nodes left to visit instead of a more conventional + // list of nodes to visit is that we want to be able to limit ourselves to + // a subgraph instead of all nodes. The set thus serves a dual purpose. + void topological_sort_visit_node(Node *node, std::set *nodes_left_to_visit, std::vector *sorted_list); // Used during finalize(). void find_color_spaces_for_inputs(); @@ -211,13 +235,10 @@ private: Effect *dither_effect; std::vector inputs; // Also contained in nodes. - - GLuint fbo; std::vector phases; - GLenum format; - unsigned bytes_per_pixel, num_dither_bits; + unsigned num_dither_bits; bool finalized; }; -#endif // !defined(_EFFECT_CHAIN_H) +#endif // !defined(_MOVIT_EFFECT_CHAIN_H)