X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=549fa603027c3476c9ce8fb9ab6dcae522400a02;hp=6cd689d7c38f0b8386deb007d88ad1449a0f18cf;hb=1320ed72d619610b9f056c106496dfe7dbd95e06;hpb=d4f00f9f47a0efaefabaf1efa1a0e214eeecca67 diff --git a/effect_chain.h b/effect_chain.h index 6cd689d..549fa60 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -17,7 +17,7 @@ // the EffectChain holds textures and other OpenGL objects that are tied to the // context. -#include +#include #include #include #include @@ -26,6 +26,8 @@ #include "image_format.h" +namespace movit { + class Effect; class Input; struct Phase; @@ -64,13 +66,20 @@ private: // they will be equal. unsigned output_width, output_height; - // If output goes to RTT (otherwise, none of these are set). - // The Phase pointer is a but ugly; we should probably fix so - // that Phase takes other phases as inputs, instead of Node. - GLuint output_texture; - unsigned output_texture_width, output_texture_height; + // If output goes to RTT, which phase it is in (otherwise unset). + // This is a bit ugly; we should probably fix so that Phase takes other + // phases as inputs, instead of Node. Phase *phase; + // If the effect has is_single_texture(), or if the output went to RTT + // and that texture has been bound to a sampler, the sampler number + // will be stored here. + // + // TODO: Can an RTT texture be used as inputs to multiple effects + // within the same phase? If so, we have a problem with modifying + // sampler state here. + int bound_sampler_num; + // Used during the building of the effect chain. Colorspace output_color_space; GammaCurve output_gamma_curve; @@ -173,6 +182,22 @@ public: void replace_receiver(Node *old_receiver, Node *new_receiver); void replace_sender(Node *new_sender, Node *receiver); void insert_node_between(Node *sender, Node *middle, Node *receiver); + Node *find_node_for_effect(Effect *effect) { return node_map[effect]; } + + // Get the OpenGL sampler (GL_TEXTURE0, GL_TEXTURE1, etc.) for the + // input of the given node, so that one can modify the sampler state + // directly. Only valid to call during set_gl_state(). + // + // Also, for this to be allowed, 's effect must have + // needs_texture_bounce() set, so that it samples directly from a + // single-sampler input, or from an RTT texture. + GLenum get_input_sampler(Node *node, unsigned input_num) const; + + // Get the current resource pool assigned to this EffectChain. + // Primarily to let effects allocate textures as needed. + // Any resources you get from the pool must be returned to the pool + // no later than in the Effect's destructor. + ResourcePool *get_resource_pool() { return resource_pool; } private: // Make sure the output rectangle is at least large enough to hold @@ -262,4 +287,6 @@ private: bool owns_resource_pool; }; +} // namespace movit + #endif // !defined(_MOVIT_EFFECT_CHAIN_H)