X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=593232cf01e036f47728ae1fd3d2c756bf6d3d85;hp=505e55a26a0b80d3e4492786d8d046530b6ed329;hb=refs%2Ftags%2F1.1.2;hpb=6aff20a0932dc9b668b77981390539dd710cf06d diff --git a/effect_chain.h b/effect_chain.h index 505e55a..593232c 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -16,8 +16,12 @@ // but if so, the threads' contexts need to be set up to share resources, since // the EffectChain holds textures and other OpenGL objects that are tied to the // context. +// +// Memory management (only relevant if you use multiple contexts): +// See corresponding comment in resource_pool.h. This holds even if you don't +// allocate your own ResourcePool, but let EffectChain hold its own. -#include +#include #include #include #include @@ -228,6 +232,13 @@ private: // as the last effect. Also pushes all phases in order onto . Phase *construct_phase(Node *output, std::map *completed_effects); + // Execute one phase, ie. set up all inputs, effects and outputs, and render the quad. + void execute_phase(Phase *phase, bool last_phase, std::map *output_textures, std::set *generated_mipmaps); + + // Set up the given sampler number for sampling from an RTT texture, + // and bind it to "tex_" plus the given GLSL variable. + void setup_rtt_sampler(GLuint glsl_program_num, int sampler_num, const std::string &effect_id, bool use_mipmaps); + // Output the current graph to the given file in a Graphviz-compatible format; // only useful for debugging. void output_dot(const char *filename); @@ -280,7 +291,6 @@ private: std::map node_map; Effect *dither_effect; - std::map fbos; // One for each OpenGL context. std::vector inputs; // Also contained in nodes. std::vector phases;