X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=5e3b93dc15a82a391d6b8344908d84607ed75f12;hp=f521e9c40c083667d58e1aa795a615dc841c4700;hb=fe785e6f62ab58ef05972850d9275005794505b7;hpb=5058b68995b5d39042df42df06d55559ee535d38 diff --git a/effect_chain.h b/effect_chain.h index f521e9c..5e3b93d 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -1,32 +1,13 @@ #ifndef _EFFECT_CHAIN_H #define _EFFECT_CHAIN_H 1 +#include #include #include "effect.h" #include "effect_id.h" - -enum PixelFormat { FORMAT_RGB, FORMAT_RGBA, FORMAT_BGR, FORMAT_BGRA }; - -enum ColorSpace { - COLORSPACE_sRGB = 0, - COLORSPACE_REC_709 = 0, // Same as sRGB. - COLORSPACE_REC_601_525 = 1, - COLORSPACE_REC_601_625 = 2, -}; - -enum GammaCurve { - GAMMA_LINEAR = 0, - GAMMA_sRGB = 1, - GAMMA_REC_601 = 2, - GAMMA_REC_709 = 2, // Same as Rec. 601. -}; - -struct ImageFormat { - PixelFormat pixel_format; - ColorSpace color_space; - GammaCurve gamma_curve; -}; +#include "image_format.h" +#include "input.h" class EffectChain { public: @@ -35,11 +16,11 @@ public: // User API: // input, effects, output, finalize need to come in that specific order. - void add_input(const ImageFormat &format); + Input *add_input(const ImageFormat &format); // The returned pointer is owned by EffectChain. Effect *add_effect(EffectId effect) { - return add_effect(effect, get_last_added_effect()); + return add_effect(effect, last_added_effect()); } Effect *add_effect(EffectId effect, Effect *input) { std::vector inputs; @@ -68,38 +49,45 @@ public: void finalize(); //void render(unsigned char *src, unsigned char *dst); - void render_to_screen(unsigned char *src); - - Effect *get_last_added_effect() { - return last_added_effect; + void render_to_screen(); + + Effect *last_added_effect() { + if (effects.empty()) { + return NULL; + } else { + return effects.back(); + } } private: struct Phase { GLint glsl_program_num; bool input_needs_mipmaps; - unsigned start, end; + std::vector inputs; + std::vector effects; // In order. }; Effect *normalize_to_linear_gamma(Effect *input); Effect *normalize_to_srgb(Effect *input); - // Create a GLSL program computing effects [start, end>. - Phase compile_glsl_program(unsigned start_index, unsigned end_index); + void draw_vertex(float x, float y, const std::vector &inputs); + + // Create a GLSL program computing the given effects in order. + Phase compile_glsl_program(const std::vector &inputs, const std::vector &effects); + + // Create all GLSL programs needed to compute the given effect, and all outputs + // that depends on it (whenever possible). + void construct_glsl_programs(Effect *start, std::set *completed_effects); unsigned width, height; ImageFormat input_format, output_format; - std::vector effects; - std::multimap outgoing_links; - std::multimap incoming_links; - Effect *last_added_effect; - - GLuint source_image_num; - bool use_srgb_texture_format; + std::vector effects, unexpanded_effects; + std::map effect_ids; + std::map effect_output_textures; + std::map > outgoing_links; + std::map > incoming_links; GLuint fbo; - GLuint temp_textures[2]; - std::vector phases; GLenum format, bytes_per_pixel;