X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=642f079201f037219b1ead3c02aebf3e85bfb28d;hp=db3b87006100b09820687efab1ba0bca6c699484;hb=f3591ae239781d0587a141e14633e172ba9e376b;hpb=cf1beb1c14061e754483f99a245ecfdde5cb7b79 diff --git a/effect_chain.h b/effect_chain.h index db3b870..642f079 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -26,9 +26,12 @@ #include "image_format.h" +namespace movit { + class Effect; class Input; struct Phase; +class ResourcePool; // For internal use within Node. enum AlphaType { @@ -56,9 +59,6 @@ public: std::vector incoming_links; private: - // Identifier used to create unique variables in GLSL. - std::string effect_id; - // Logical size of the output of this effect, ie. the resolution // you would get if you sampled it as a texture. If it is undefined // (since the inputs differ in resolution), it will be 0x0. @@ -66,11 +66,9 @@ private: // they will be equal. unsigned output_width, output_height; - // If output goes to RTT (otherwise, none of these are set). - // The Phase pointer is a but ugly; we should probably fix so - // that Phase takes other phases as inputs, instead of Node. - GLuint output_texture; - unsigned output_texture_width, output_texture_height; + // If output goes to RTT, which phase it is in (otherwise unset). + // This is a bit ugly; we should probably fix so that Phase takes other + // phases as inputs, instead of Node. Phase *phase; // Used during the building of the effect chain. @@ -83,7 +81,7 @@ private: // A rendering phase; a single GLSL program rendering a single quad. struct Phase { - GLint glsl_program_num, vertex_shader, fragment_shader; + GLuint glsl_program_num; // Owned by the resource_pool. bool input_needs_mipmaps; // Inputs are only inputs from other phases (ie., those that come from RTT); @@ -92,11 +90,21 @@ struct Phase { std::vector effects; // In order. unsigned output_width, output_height, virtual_output_width, virtual_output_height; + + // Identifier used to create unique variables in GLSL. + // Unique per-phase to increase cacheability of compiled shaders. + std::map effect_ids; }; class EffectChain { public: - EffectChain(float aspect_nom, float aspect_denom); // E.g., 16.0f, 9.0f for 16:9. + // Aspect: e.g. 16.0f, 9.0f for 16:9. + // resource_pool is a pointer to a ResourcePool with which to share shaders + // and other resources (see resource_pool.h). If NULL (the default), + // will create its own that is not shared with anything else. Does not take + // ownership of the passed-in ResourcePool, but will naturally take ownership + // of its own internal one if created. + EffectChain(float aspect_nom, float aspect_denom, ResourcePool *resource_pool = NULL); ~EffectChain(); // User API: @@ -166,6 +174,12 @@ public: void replace_sender(Node *new_sender, Node *receiver); void insert_node_between(Node *sender, Node *middle, Node *receiver); + // Get the current resource pool assigned to this EffectChain. + // Primarily to let effects allocate textures as needed. + // Any resources you get from the pool must be returned to the pool + // no later than in the Effect's destructor. + ResourcePool *get_resource_pool() { return resource_pool; } + private: // Make sure the output rectangle is at least large enough to hold // the given input rectangle in both dimensions, and is of the @@ -249,6 +263,11 @@ private: unsigned num_dither_bits; bool finalized; + + ResourcePool *resource_pool; + bool owns_resource_pool; }; +} // namespace movit + #endif // !defined(_MOVIT_EFFECT_CHAIN_H)