X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=793bf7b0b2f2ddce1bf7fe02e0532989c3c78995;hp=716a970a3ab59748e99d94da43b2a9239fdca871;hb=376535a970b25a268bef44cd3c32a3630e605734;hpb=094bfbb35f1af70ef07890ac7735006cdc195cca diff --git a/effect_chain.h b/effect_chain.h index 716a970..793bf7b 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -153,6 +153,9 @@ private: // (in the same phase) have one_to_one_sampling() set. bool one_to_one_sampling; + // Same, for strong_one_to_one_sampling(). + bool strong_one_to_one_sampling; + friend class EffectChain; }; @@ -181,6 +184,7 @@ struct Phase { // Whether this phase is compiled as a compute shader, ie., the last effect is // marked as one. bool is_compute_shader; + Node *compute_shader_node; // If , which image unit the output buffer is bound to. // This is used as source for a Uniform below.