X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=903018bc3ab87a60dd159e3ff13d8edcec0b3171;hp=59949491e668eba68ec21202f8779d7dd6967ab4;hb=9b0bd744d606d9d92bd955e0e575c73aa505073d;hpb=407d90be3e45ddb7f5a53c16728bfa791998cb72 diff --git a/effect_chain.h b/effect_chain.h index 5994949..903018b 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -99,6 +99,13 @@ struct Phase { // Identifier used to create unique variables in GLSL. // Unique per-phase to increase cacheability of compiled shaders. std::map effect_ids; + + // The geometry needed to draw this quad, bound to the vertex array + // object. (Seemingly it's actually a win not to upload geometry every + // frame, even for something as small as a quad, due to fewer state + // changes.) + GLuint vao; + GLuint position_vbo, texcoord_vbo; }; class EffectChain { @@ -228,6 +235,13 @@ private: // as the last effect. Also pushes all phases in order onto . Phase *construct_phase(Node *output, std::map *completed_effects); + // Execute one phase, ie. set up all inputs, effects and outputs, and render the quad. + void execute_phase(Phase *phase, bool last_phase, std::map *output_textures, std::set *generated_mipmaps); + + // Set up the given sampler number for sampling from an RTT texture, + // and bind it to "tex_" plus the given GLSL variable. + void setup_rtt_sampler(GLuint glsl_program_num, int sampler_num, const std::string &effect_id, bool use_mipmaps); + // Output the current graph to the given file in a Graphviz-compatible format; // only useful for debugging. void output_dot(const char *filename);