X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=91b8e29f2c5fe12b5405e9778a3a3c948fab1d01;hp=dc52d3e4a3655ee14a7c3b03c248228d3e573ab9;hb=5aae6761385e1d64cb21b8c902f6b47b4f22690a;hpb=b0f2d8f7604bfb4c8a9824a3a022d32ef26e12cc diff --git a/effect_chain.h b/effect_chain.h index dc52d3e..91b8e29 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -6,28 +6,8 @@ #include "effect.h" #include "effect_id.h" - -enum PixelFormat { FORMAT_RGB, FORMAT_RGBA, FORMAT_BGR, FORMAT_BGRA }; - -enum ColorSpace { - COLORSPACE_sRGB = 0, - COLORSPACE_REC_709 = 0, // Same as sRGB. - COLORSPACE_REC_601_525 = 1, - COLORSPACE_REC_601_625 = 2, -}; - -enum GammaCurve { - GAMMA_LINEAR = 0, - GAMMA_sRGB = 1, - GAMMA_REC_601 = 2, - GAMMA_REC_709 = 2, // Same as Rec. 601. -}; - -struct ImageFormat { - PixelFormat pixel_format; - ColorSpace color_space; - GammaCurve gamma_curve; -}; +#include "image_format.h" +#include "input.h" class EffectChain { public: @@ -36,11 +16,11 @@ public: // User API: // input, effects, output, finalize need to come in that specific order. - void add_input(const ImageFormat &format); + Input *add_input(const ImageFormat &format); // The returned pointer is owned by EffectChain. Effect *add_effect(EffectId effect) { - return add_effect(effect, get_last_added_effect()); + return add_effect(effect, last_added_effect()); } Effect *add_effect(EffectId effect, Effect *input) { std::vector inputs; @@ -69,20 +49,25 @@ public: void finalize(); //void render(unsigned char *src, unsigned char *dst); - void render_to_screen(unsigned char *src); - - Effect *get_last_added_effect() { - return last_added_effect; + void render_to_screen(); + + Effect *last_added_effect() { + if (effects.empty()) { + return NULL; + } else { + return effects.back(); + } } private: struct Phase { GLint glsl_program_num; bool input_needs_mipmaps; - std::vector inputs; + std::vector inputs; // Only from other phases; input textures are not counted here. std::vector effects; // In order. }; + void set_use_srgb_texture_format(Effect *effect); Effect *normalize_to_linear_gamma(Effect *input); Effect *normalize_to_srgb(Effect *input); @@ -93,19 +78,16 @@ private: // Create all GLSL programs needed to compute the given effect, and all outputs // that depends on it (whenever possible). - void construct_glsl_programs(Effect *start, std::set *completed_effects); + void construct_glsl_programs(Effect *output); unsigned width, height; - ImageFormat input_format, output_format; - std::vector effects, unexpanded_effects; + ImageFormat output_format; + std::vector effects; + std::vector inputs; // Also contained in effects. std::map effect_ids; std::map effect_output_textures; std::map > outgoing_links; std::map > incoming_links; - Effect *last_added_effect; - - GLuint source_image_num; - bool use_srgb_texture_format; GLuint fbo; std::vector phases;