X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=989a0199e460689110a709c5d508284bc9e35f4a;hp=6aa5b48fe852ecb12dc4bcdede416c69837b2f0c;hb=24c005b80fcd13ceb3460e9957fec646eec2b0ee;hpb=4ccde687b09ebc58d51fcec695bdfc1a35279c2f diff --git a/effect_chain.h b/effect_chain.h index 6aa5b48..989a019 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -15,6 +15,7 @@ class Phase; class Node { public: Effect *effect; + bool disabled; // Edges in the graph (forward and backward). std::vector outgoing_links; @@ -24,8 +25,15 @@ private: // Identifier used to create unique variables in GLSL. std::string effect_id; + // Logical size of the output of this effect, ie. the resolution + // you would get if you sampled it as a texture. If it is undefined + // (since the inputs differ in resolution), it will be 0x0. + // If both this and output_texture_{width,height} are set, + // they will be equal. + unsigned output_width, output_height; + // If output goes to RTT (otherwise, none of these are set). - // The Phsae pointer is a but ugly; we should probably fix so + // The Phase pointer is a but ugly; we should probably fix so // that Phase takes other phases as inputs, instead of Node. GLuint output_texture; unsigned output_texture_width, output_texture_height; @@ -53,7 +61,7 @@ struct Phase { class EffectChain { public: - EffectChain(unsigned width, unsigned height); + EffectChain(float aspect_nom, float aspect_denom); // E.g., 16.0f, 9.0f for 16:9. // User API: // input, effects, output, finalize need to come in that specific order. @@ -80,21 +88,18 @@ public: } Effect *add_effect(Effect *effect, const std::vector &inputs); - // Similar to add_effect, but: - // - // * Does not insert any normalizing effects. - // * Does not ask the effect to insert itself, so it won't work - // with meta-effects. - // - // We should really separate out these two “sides” of Effect in the - // type system soon. - void add_effect_raw(Effect *effect, const std::vector &inputs); - void add_output(const ImageFormat &format); void finalize(); //void render(unsigned char *src, unsigned char *dst); - void render_to_screen(); + void render_to_screen() + { + render_to_fbo(0, 0, 0); + } + + // Render the effect chain to the given FBO. If width=height=0, keeps + // the current viewport. + void render_to_fbo(GLuint fbo, unsigned width, unsigned height); Effect *last_added_effect() { if (nodes.empty()) { @@ -104,16 +109,33 @@ public: } } + // API for manipulating the graph directly. Intended to be used from + // effects and by EffectChain itself. + // + // Note that for nodes with multiple inputs, the order of calls to + // connect_nodes() will matter. + Node *add_node(Effect *effect); + void connect_nodes(Node *sender, Node *receiver); + void replace_receiver(Node *old_receiver, Node *new_receiver); + void replace_sender(Node *new_sender, Node *receiver); + void insert_node_between(Node *sender, Node *middle, Node *receiver); + private: + // Fits a rectangle of the given size to the current aspect ratio + // (aspect_nom/aspect_denom) and returns the new width and height. + unsigned fit_rectangle_to_aspect(unsigned width, unsigned height); + + // Compute the input sizes for all inputs for all effects in a given phase, + // and inform the effects about the results. + void inform_input_sizes(Phase *phase); + // Determine the preferred output size of a given phase. // Requires that all input phases (if any) already have output sizes set. void find_output_size(Phase *phase); - void find_all_nonlinear_inputs(Node *effect, - std::vector *nonlinear_inputs, - std::vector *intermediates); - Node *normalize_to_linear_gamma(Node *input); - Node *normalize_to_srgb(Node *input); + // Find all inputs eventually feeding into this effect that have + // output gamma different from GAMMA_LINEAR. + void find_all_nonlinear_inputs(Node *effect, std::vector *nonlinear_inputs); // Create a GLSL program computing the given effects in order. Phase *compile_glsl_program(const std::vector &inputs, @@ -123,7 +145,30 @@ private: // that depends on it (whenever possible). void construct_glsl_programs(Node *output); - unsigned width, height; + // Output the current graph to the given file in a Graphviz-compatible format; + // only useful for debugging. + void output_dot(const char *filename); + + // Some of the graph algorithms assume that the nodes array is sorted + // topologically (inputs are always before outputs), but some operations + // (like graph rewriting) can change that. This function restores that order. + void sort_nodes_topologically(); + void topological_sort_visit_node(Node *node, std::set *visited_nodes, std::vector *sorted_list); + + // Used during finalize(). + void propagate_gamma_and_color_space(); + Node *find_output_node(); + + bool node_needs_colorspace_fix(Node *node); + void fix_internal_color_spaces(); + void fix_output_color_space(); + + bool node_needs_gamma_fix(Node *node); + void fix_internal_gamma_by_asking_inputs(unsigned step); + void fix_internal_gamma_by_inserting_nodes(unsigned step); + void fix_output_gamma(); + + float aspect_nom, aspect_denom; ImageFormat output_format; std::vector nodes;