X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=989a0199e460689110a709c5d508284bc9e35f4a;hp=cf96293b7ebc79a0c4619201399eb254626f7be7;hb=24c005b80fcd13ceb3460e9957fec646eec2b0ee;hpb=e655afd53f2e56938bd4e7f72640eff56ef4a1ee diff --git a/effect_chain.h b/effect_chain.h index cf96293..989a019 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -25,8 +25,15 @@ private: // Identifier used to create unique variables in GLSL. std::string effect_id; + // Logical size of the output of this effect, ie. the resolution + // you would get if you sampled it as a texture. If it is undefined + // (since the inputs differ in resolution), it will be 0x0. + // If both this and output_texture_{width,height} are set, + // they will be equal. + unsigned output_width, output_height; + // If output goes to RTT (otherwise, none of these are set). - // The Phsae pointer is a but ugly; we should probably fix so + // The Phase pointer is a but ugly; we should probably fix so // that Phase takes other phases as inputs, instead of Node. GLuint output_texture; unsigned output_texture_width, output_texture_height; @@ -54,7 +61,7 @@ struct Phase { class EffectChain { public: - EffectChain(unsigned width, unsigned height); + EffectChain(float aspect_nom, float aspect_denom); // E.g., 16.0f, 9.0f for 16:9. // User API: // input, effects, output, finalize need to come in that specific order. @@ -85,7 +92,14 @@ public: void finalize(); //void render(unsigned char *src, unsigned char *dst); - void render_to_screen(); + void render_to_screen() + { + render_to_fbo(0, 0, 0); + } + + // Render the effect chain to the given FBO. If width=height=0, keeps + // the current viewport. + void render_to_fbo(GLuint fbo, unsigned width, unsigned height); Effect *last_added_effect() { if (nodes.empty()) { @@ -107,6 +121,14 @@ public: void insert_node_between(Node *sender, Node *middle, Node *receiver); private: + // Fits a rectangle of the given size to the current aspect ratio + // (aspect_nom/aspect_denom) and returns the new width and height. + unsigned fit_rectangle_to_aspect(unsigned width, unsigned height); + + // Compute the input sizes for all inputs for all effects in a given phase, + // and inform the effects about the results. + void inform_input_sizes(Phase *phase); + // Determine the preferred output size of a given phase. // Requires that all input phases (if any) already have output sizes set. void find_output_size(Phase *phase); @@ -146,7 +168,7 @@ private: void fix_internal_gamma_by_inserting_nodes(unsigned step); void fix_output_gamma(); - unsigned width, height; + float aspect_nom, aspect_denom; ImageFormat output_format; std::vector nodes;