X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=a22e96ad98629bc5e4980836b2eb563bd266a8e0;hp=4abfb97eba1390f0ca7f16daff094bea14dabd60;hb=879854382e1f6db14812cd6bd5390ca01f4b1d5a;hpb=5d38e4d0b4293f73fdfd9a2c952f4e3722dd60e3 diff --git a/effect_chain.h b/effect_chain.h index 4abfb97..a22e96a 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -32,12 +32,26 @@ class EffectChain { public: EffectChain(unsigned width, unsigned height); + // User API: // input, effects, output, finalize need to come in that specific order. void add_input(const ImageFormat &format); // The returned pointer is owned by EffectChain. - Effect *add_effect(EffectId effect); + Effect *add_effect(EffectId effect) { + return add_effect(effect, get_last_added_effect()); + } + Effect *add_effect(EffectId effect, Effect *input); + + // Similar to add_effect, but: + // + // * Does not insert any normalizing effects. + // * Does not ask the effect to insert itself, so it won't work + // with meta-effects. + // + // We should really separate out these two “sides” of Effect in the + // type system soon. + void add_effect_raw(Effect *effect, Effect *input); void add_output(const ImageFormat &format); void finalize(); @@ -45,6 +59,10 @@ public: //void render(unsigned char *src, unsigned char *dst); void render_to_screen(unsigned char *src); + Effect *get_last_added_effect() { + return last_added_effect; + } + private: struct Phase { GLint glsl_program_num; @@ -52,8 +70,8 @@ private: unsigned start, end; }; - void normalize_to_linear_gamma(); - void normalize_to_srgb(); + Effect *normalize_to_linear_gamma(Effect *input); + Effect *normalize_to_srgb(Effect *input); // Create a GLSL program computing effects [start, end>. Phase compile_glsl_program(unsigned start_index, unsigned end_index); @@ -61,6 +79,9 @@ private: unsigned width, height; ImageFormat input_format, output_format; std::vector effects; + std::multimap outgoing_links; + std::multimap incoming_links; + Effect *last_added_effect; GLuint source_image_num; bool use_srgb_texture_format;