X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=c38f34749cb89ff2a68fe67b61a62abcc5364983;hp=1c50b1631ba6c51db2231235b24a1cb33bb2f586;hb=ff9e68a3f5abb179bd7bf9fb84df48327f148583;hpb=048e90293b5f5ed4b922d60c4cb47c4b5d24b85e diff --git a/effect_chain.h b/effect_chain.h index 1c50b16..c38f347 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -40,7 +40,7 @@ private: Phase *phase; // Used during the building of the effect chain. - ColorSpace output_color_space; + Colorspace output_color_space; GammaCurve output_gamma_curve; friend class EffectChain; @@ -48,7 +48,7 @@ private: // A rendering phase; a single GLSL program rendering a single quad. struct Phase { - GLint glsl_program_num; + GLint glsl_program_num, vertex_shader, fragment_shader; bool input_needs_mipmaps; // Inputs are only inputs from other phases (ie., those that come from RTT); @@ -62,6 +62,7 @@ struct Phase { class EffectChain { public: EffectChain(float aspect_nom, float aspect_denom); // E.g., 16.0f, 9.0f for 16:9. + ~EffectChain(); // User API: // input, effects, output, finalize need to come in that specific order. @@ -89,10 +90,27 @@ public: Effect *add_effect(Effect *effect, const std::vector &inputs); void add_output(const ImageFormat &format); + + // Set number of output bits, to scale the dither. + // 8 is the right value for most outputs. + // The default, 0, is a special value that means no dither. + void set_dither_bits(unsigned num_bits) + { + this->num_dither_bits = num_bits; + } + void finalize(); + //void render(unsigned char *src, unsigned char *dst); - void render_to_screen(); + void render_to_screen() + { + render_to_fbo(0, 0, 0); + } + + // Render the effect chain to the given FBO. If width=height=0, keeps + // the current viewport. + void render_to_fbo(GLuint fbo, unsigned width, unsigned height); Effect *last_added_effect() { if (nodes.empty()) { @@ -160,19 +178,22 @@ private: void fix_internal_gamma_by_asking_inputs(unsigned step); void fix_internal_gamma_by_inserting_nodes(unsigned step); void fix_output_gamma(); + void add_dither_if_needed(); float aspect_nom, aspect_denom; ImageFormat output_format; std::vector nodes; std::map node_map; + Effect *dither_effect; std::vector inputs; // Also contained in nodes. GLuint fbo; std::vector phases; - GLenum format, bytes_per_pixel; + GLenum format; + unsigned bytes_per_pixel, num_dither_bits; bool finalized; };