X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=cf96293b7ebc79a0c4619201399eb254626f7be7;hp=0abd51805793a2d40b4b9fd0f5394a056bad7dc0;hb=e655afd53f2e56938bd4e7f72640eff56ef4a1ee;hpb=fdad0932f08649e69e824ee73a787671a5bc93a5 diff --git a/effect_chain.h b/effect_chain.h index 0abd518..cf96293 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -15,6 +15,7 @@ class Phase; class Node { public: Effect *effect; + bool disabled; // Edges in the graph (forward and backward). std::vector outgoing_links; @@ -80,16 +81,6 @@ public: } Effect *add_effect(Effect *effect, const std::vector &inputs); - // Similar to add_effect, but: - // - // * Does not insert any normalizing effects. - // * Does not ask the effect to insert itself, so it won't work - // with meta-effects. - // - // We should really separate out these two “sides” of Effect in the - // type system soon. - void add_effect_raw(Effect *effect, const std::vector &inputs); - void add_output(const ImageFormat &format); void finalize(); @@ -104,16 +95,25 @@ public: } } + // API for manipulating the graph directly. Intended to be used from + // effects and by EffectChain itself. + // + // Note that for nodes with multiple inputs, the order of calls to + // connect_nodes() will matter. + Node *add_node(Effect *effect); + void connect_nodes(Node *sender, Node *receiver); + void replace_receiver(Node *old_receiver, Node *new_receiver); + void replace_sender(Node *new_sender, Node *receiver); + void insert_node_between(Node *sender, Node *middle, Node *receiver); + private: // Determine the preferred output size of a given phase. // Requires that all input phases (if any) already have output sizes set. void find_output_size(Phase *phase); - void find_all_nonlinear_inputs(Node *effect, - std::vector *nonlinear_inputs, - std::vector *intermediates); - Node *normalize_to_linear_gamma(Node *input); - Node *normalize_to_srgb(Node *input); + // Find all inputs eventually feeding into this effect that have + // output gamma different from GAMMA_LINEAR. + void find_all_nonlinear_inputs(Node *effect, std::vector *nonlinear_inputs); // Create a GLSL program computing the given effects in order. Phase *compile_glsl_program(const std::vector &inputs, @@ -127,6 +127,25 @@ private: // only useful for debugging. void output_dot(const char *filename); + // Some of the graph algorithms assume that the nodes array is sorted + // topologically (inputs are always before outputs), but some operations + // (like graph rewriting) can change that. This function restores that order. + void sort_nodes_topologically(); + void topological_sort_visit_node(Node *node, std::set *visited_nodes, std::vector *sorted_list); + + // Used during finalize(). + void propagate_gamma_and_color_space(); + Node *find_output_node(); + + bool node_needs_colorspace_fix(Node *node); + void fix_internal_color_spaces(); + void fix_output_color_space(); + + bool node_needs_gamma_fix(Node *node); + void fix_internal_gamma_by_asking_inputs(unsigned step); + void fix_internal_gamma_by_inserting_nodes(unsigned step); + void fix_output_gamma(); + unsigned width, height; ImageFormat output_format;