X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=dc52d3e4a3655ee14a7c3b03c248228d3e573ab9;hp=5b8ddbca45295f54a2bc4db4b132b1eeaa1efbb4;hb=b0f2d8f7604bfb4c8a9824a3a022d32ef26e12cc;hpb=a04ce272078182de6bb49e5ea9834713f3d72cae diff --git a/effect_chain.h b/effect_chain.h index 5b8ddbc..dc52d3e 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -1,6 +1,7 @@ #ifndef _EFFECT_CHAIN_H #define _EFFECT_CHAIN_H 1 +#include #include #include "effect.h" @@ -32,12 +33,37 @@ class EffectChain { public: EffectChain(unsigned width, unsigned height); + // User API: // input, effects, output, finalize need to come in that specific order. void add_input(const ImageFormat &format); // The returned pointer is owned by EffectChain. - Effect *add_effect(EffectId effect); + Effect *add_effect(EffectId effect) { + return add_effect(effect, get_last_added_effect()); + } + Effect *add_effect(EffectId effect, Effect *input) { + std::vector inputs; + inputs.push_back(input); + return add_effect(effect, inputs); + } + Effect *add_effect(EffectId effect, Effect *input1, Effect *input2) { + std::vector inputs; + inputs.push_back(input1); + inputs.push_back(input2); + return add_effect(effect, inputs); + } + Effect *add_effect(EffectId effect, const std::vector &inputs); + + // Similar to add_effect, but: + // + // * Does not insert any normalizing effects. + // * Does not ask the effect to insert itself, so it won't work + // with meta-effects. + // + // We should really separate out these two “sides” of Effect in the + // type system soon. + void add_effect_raw(Effect *effect, const std::vector &inputs); void add_output(const ImageFormat &format); void finalize(); @@ -45,24 +71,51 @@ public: //void render(unsigned char *src, unsigned char *dst); void render_to_screen(unsigned char *src); + Effect *get_last_added_effect() { + return last_added_effect; + } + private: - void normalize_to_linear_gamma(); - void normalize_to_srgb(); + struct Phase { + GLint glsl_program_num; + bool input_needs_mipmaps; + std::vector inputs; + std::vector effects; // In order. + }; + + Effect *normalize_to_linear_gamma(Effect *input); + Effect *normalize_to_srgb(Effect *input); + + void draw_vertex(float x, float y, const std::vector &inputs); + + // Create a GLSL program computing the given effects in order. + Phase compile_glsl_program(const std::vector &inputs, const std::vector &effects); + + // Create all GLSL programs needed to compute the given effect, and all outputs + // that depends on it (whenever possible). + void construct_glsl_programs(Effect *start, std::set *completed_effects); unsigned width, height; ImageFormat input_format, output_format; - std::vector effects; + std::vector effects, unexpanded_effects; + std::map effect_ids; + std::map effect_output_textures; + std::map > outgoing_links; + std::map > incoming_links; + Effect *last_added_effect; GLuint source_image_num; bool use_srgb_texture_format; - GLint glsl_program_num; + GLuint fbo; + std::vector phases; + GLenum format, bytes_per_pixel; bool finalized; // Used during the building of the effect chain. - ColorSpace current_color_space; - GammaCurve current_gamma_curve; + std::map output_color_space; + std::map output_gamma_curve; };