X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=dcfb7a13667759c502d9860f9aca456a5ce641d9;hp=0b07b85419e2040c0c68d1cac9ec34faedb33b7e;hb=3be63715d29707ecbb8d3d0b06e348b645bfaacb;hpb=0dc1dfe6444a700ebd2c9f006cba000b90c3a7b0 diff --git a/effect_chain.h b/effect_chain.h index 0b07b85..dcfb7a1 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -67,16 +67,23 @@ private: bool input_needs_mipmaps; std::vector inputs; // Only from other phases; input textures are not counted here. std::vector effects; // In order. + unsigned output_width, output_height; }; - void set_use_srgb_texture_format(Effect *effect); + // Determine the preferred output size of a given phase. + // Requires that all input phases (if any) already have output sizes set. + void find_output_size(Phase *phase); + + void find_all_nonlinear_inputs(Effect *effect, + std::vector *nonlinear_inputs, + std::vector *intermediates); Effect *normalize_to_linear_gamma(Effect *input); Effect *normalize_to_srgb(Effect *input); void draw_vertex(float x, float y, const std::vector &inputs); // Create a GLSL program computing the given effects in order. - Phase compile_glsl_program(const std::vector &inputs, const std::vector &effects); + Phase *compile_glsl_program(const std::vector &inputs, const std::vector &effects); // Create all GLSL programs needed to compute the given effect, and all outputs // that depends on it (whenever possible). @@ -88,11 +95,16 @@ private: std::vector inputs; // Also contained in effects. std::map effect_ids; std::map effect_output_textures; + std::map > effect_output_texture_sizes; std::map > outgoing_links; std::map > incoming_links; GLuint fbo; - std::vector phases; + std::vector phases; + + // This is a bit ugly; we should probably fix so that Phase takes other phases + // as inputs, instead of Effect. + std::map output_effects_to_phase; GLenum format, bytes_per_pixel; bool finalized;