X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=dcfb7a13667759c502d9860f9aca456a5ce641d9;hp=5b6996487c3244a8b7ddb380a840ad8e72c0d730;hb=3d1f6c11c53cd9d3d5c1fb60f4accf050b7f135e;hpb=e1d0cc9aecf612f61d048fe0e4941c17d8f8f2f2 diff --git a/effect_chain.h b/effect_chain.h index 5b69964..dcfb7a1 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -5,7 +5,6 @@ #include #include "effect.h" -#include "effect_id.h" #include "image_format.h" #include "input.h" @@ -16,24 +15,27 @@ public: // User API: // input, effects, output, finalize need to come in that specific order. - Input *add_input(const ImageFormat &format); + // EffectChain takes ownership of the given input. + // input is returned back for convenience. + Input *add_input(Input *input); - // The returned pointer is owned by EffectChain. - Effect *add_effect(EffectId effect) { + // EffectChain takes ownership of the given effect. + // effect is returned back for convenience. + Effect *add_effect(Effect *effect) { return add_effect(effect, last_added_effect()); } - Effect *add_effect(EffectId effect, Effect *input) { + Effect *add_effect(Effect *effect, Effect *input) { std::vector inputs; inputs.push_back(input); return add_effect(effect, inputs); } - Effect *add_effect(EffectId effect, Effect *input1, Effect *input2) { + Effect *add_effect(Effect *effect, Effect *input1, Effect *input2) { std::vector inputs; inputs.push_back(input1); inputs.push_back(input2); return add_effect(effect, inputs); } - Effect *add_effect(EffectId effect, const std::vector &inputs); + Effect *add_effect(Effect *effect, const std::vector &inputs); // Similar to add_effect, but: // @@ -65,20 +67,27 @@ private: bool input_needs_mipmaps; std::vector inputs; // Only from other phases; input textures are not counted here. std::vector effects; // In order. + unsigned output_width, output_height; }; - void set_use_srgb_texture_format(Effect *effect); + // Determine the preferred output size of a given phase. + // Requires that all input phases (if any) already have output sizes set. + void find_output_size(Phase *phase); + + void find_all_nonlinear_inputs(Effect *effect, + std::vector *nonlinear_inputs, + std::vector *intermediates); Effect *normalize_to_linear_gamma(Effect *input); Effect *normalize_to_srgb(Effect *input); void draw_vertex(float x, float y, const std::vector &inputs); // Create a GLSL program computing the given effects in order. - Phase compile_glsl_program(const std::vector &inputs, const std::vector &effects); + Phase *compile_glsl_program(const std::vector &inputs, const std::vector &effects); // Create all GLSL programs needed to compute the given effect, and all outputs // that depends on it (whenever possible). - void construct_glsl_programs(Effect *start, std::set *completed_effects); + void construct_glsl_programs(Effect *output); unsigned width, height; ImageFormat output_format; @@ -86,11 +95,16 @@ private: std::vector inputs; // Also contained in effects. std::map effect_ids; std::map effect_output_textures; + std::map > effect_output_texture_sizes; std::map > outgoing_links; std::map > incoming_links; GLuint fbo; - std::vector phases; + std::vector phases; + + // This is a bit ugly; we should probably fix so that Phase takes other phases + // as inputs, instead of Effect. + std::map output_effects_to_phase; GLenum format, bytes_per_pixel; bool finalized;