X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=dcfb7a13667759c502d9860f9aca456a5ce641d9;hp=c8fe11e639ed36c52b10724f72cab87af01a1540;hb=3d1f6c11c53cd9d3d5c1fb60f4accf050b7f135e;hpb=a88f299483ffe5068cd2828513078b9103325da8 diff --git a/effect_chain.h b/effect_chain.h index c8fe11e..dcfb7a1 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -1,52 +1,117 @@ #ifndef _EFFECT_CHAIN_H #define _EFFECT_CHAIN_H 1 +#include #include #include "effect.h" -#include "effect_id.h" - -enum PixelFormat { FORMAT_RGB, FORMAT_RGBA }; - -enum ColorSpace { - COLORSPACE_sRGB = 0, - COLORSPACE_REC_709 = 0, // Same as sRGB. - COLORSPACE_REC_601_525 = 1, - COLORSPACE_REC_601_625 = 2, -}; - -enum GammaCurve { - GAMMA_LINEAR = 0, - GAMMA_sRGB = 1, - GAMMA_REC_601 = 2, - GAMMA_REC_709 = 2, // Same as Rec. 601. -}; - -struct ImageFormat { - PixelFormat pixel_format; - ColorSpace color_space; - GammaCurve gamma_curve; -}; +#include "image_format.h" +#include "input.h" class EffectChain { public: EffectChain(unsigned width, unsigned height); - void add_input(const ImageFormat &format); - // The pointer is owned by EffectChain. - Effect *add_effect(EffectId effect); + // User API: + // input, effects, output, finalize need to come in that specific order. + + // EffectChain takes ownership of the given input. + // input is returned back for convenience. + Input *add_input(Input *input); + + // EffectChain takes ownership of the given effect. + // effect is returned back for convenience. + Effect *add_effect(Effect *effect) { + return add_effect(effect, last_added_effect()); + } + Effect *add_effect(Effect *effect, Effect *input) { + std::vector inputs; + inputs.push_back(input); + return add_effect(effect, inputs); + } + Effect *add_effect(Effect *effect, Effect *input1, Effect *input2) { + std::vector inputs; + inputs.push_back(input1); + inputs.push_back(input2); + return add_effect(effect, inputs); + } + Effect *add_effect(Effect *effect, const std::vector &inputs); + + // Similar to add_effect, but: + // + // * Does not insert any normalizing effects. + // * Does not ask the effect to insert itself, so it won't work + // with meta-effects. + // + // We should really separate out these two “sides” of Effect in the + // type system soon. + void add_effect_raw(Effect *effect, const std::vector &inputs); void add_output(const ImageFormat &format); + void finalize(); - void render(unsigned char *src, unsigned char *dst); + //void render(unsigned char *src, unsigned char *dst); + void render_to_screen(); + + Effect *last_added_effect() { + if (effects.empty()) { + return NULL; + } else { + return effects.back(); + } + } private: + struct Phase { + GLint glsl_program_num; + bool input_needs_mipmaps; + std::vector inputs; // Only from other phases; input textures are not counted here. + std::vector effects; // In order. + unsigned output_width, output_height; + }; + + // Determine the preferred output size of a given phase. + // Requires that all input phases (if any) already have output sizes set. + void find_output_size(Phase *phase); + + void find_all_nonlinear_inputs(Effect *effect, + std::vector *nonlinear_inputs, + std::vector *intermediates); + Effect *normalize_to_linear_gamma(Effect *input); + Effect *normalize_to_srgb(Effect *input); + + void draw_vertex(float x, float y, const std::vector &inputs); + + // Create a GLSL program computing the given effects in order. + Phase *compile_glsl_program(const std::vector &inputs, const std::vector &effects); + + // Create all GLSL programs needed to compute the given effect, and all outputs + // that depends on it (whenever possible). + void construct_glsl_programs(Effect *output); + unsigned width, height; - ImageFormat input_format, output_format; + ImageFormat output_format; std::vector effects; + std::vector inputs; // Also contained in effects. + std::map effect_ids; + std::map effect_output_textures; + std::map > effect_output_texture_sizes; + std::map > outgoing_links; + std::map > incoming_links; + + GLuint fbo; + std::vector phases; + + // This is a bit ugly; we should probably fix so that Phase takes other phases + // as inputs, instead of Effect. + std::map output_effects_to_phase; + + GLenum format, bytes_per_pixel; + bool finalized; - ColorSpace current_color_space; - GammaCurve current_gamma_curve; + // Used during the building of the effect chain. + std::map output_color_space; + std::map output_gamma_curve; };