X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=dcfb7a13667759c502d9860f9aca456a5ce641d9;hp=f521e9c40c083667d58e1aa795a615dc841c4700;hb=3d1f6c11c53cd9d3d5c1fb60f4accf050b7f135e;hpb=5058b68995b5d39042df42df06d55559ee535d38 diff --git a/effect_chain.h b/effect_chain.h index f521e9c..dcfb7a1 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -1,32 +1,12 @@ #ifndef _EFFECT_CHAIN_H #define _EFFECT_CHAIN_H 1 +#include #include #include "effect.h" -#include "effect_id.h" - -enum PixelFormat { FORMAT_RGB, FORMAT_RGBA, FORMAT_BGR, FORMAT_BGRA }; - -enum ColorSpace { - COLORSPACE_sRGB = 0, - COLORSPACE_REC_709 = 0, // Same as sRGB. - COLORSPACE_REC_601_525 = 1, - COLORSPACE_REC_601_625 = 2, -}; - -enum GammaCurve { - GAMMA_LINEAR = 0, - GAMMA_sRGB = 1, - GAMMA_REC_601 = 2, - GAMMA_REC_709 = 2, // Same as Rec. 601. -}; - -struct ImageFormat { - PixelFormat pixel_format; - ColorSpace color_space; - GammaCurve gamma_curve; -}; +#include "image_format.h" +#include "input.h" class EffectChain { public: @@ -35,24 +15,27 @@ public: // User API: // input, effects, output, finalize need to come in that specific order. - void add_input(const ImageFormat &format); + // EffectChain takes ownership of the given input. + // input is returned back for convenience. + Input *add_input(Input *input); - // The returned pointer is owned by EffectChain. - Effect *add_effect(EffectId effect) { - return add_effect(effect, get_last_added_effect()); + // EffectChain takes ownership of the given effect. + // effect is returned back for convenience. + Effect *add_effect(Effect *effect) { + return add_effect(effect, last_added_effect()); } - Effect *add_effect(EffectId effect, Effect *input) { + Effect *add_effect(Effect *effect, Effect *input) { std::vector inputs; inputs.push_back(input); return add_effect(effect, inputs); } - Effect *add_effect(EffectId effect, Effect *input1, Effect *input2) { + Effect *add_effect(Effect *effect, Effect *input1, Effect *input2) { std::vector inputs; inputs.push_back(input1); inputs.push_back(input2); return add_effect(effect, inputs); } - Effect *add_effect(EffectId effect, const std::vector &inputs); + Effect *add_effect(Effect *effect, const std::vector &inputs); // Similar to add_effect, but: // @@ -68,39 +51,60 @@ public: void finalize(); //void render(unsigned char *src, unsigned char *dst); - void render_to_screen(unsigned char *src); - - Effect *get_last_added_effect() { - return last_added_effect; + void render_to_screen(); + + Effect *last_added_effect() { + if (effects.empty()) { + return NULL; + } else { + return effects.back(); + } } private: struct Phase { GLint glsl_program_num; bool input_needs_mipmaps; - unsigned start, end; + std::vector inputs; // Only from other phases; input textures are not counted here. + std::vector effects; // In order. + unsigned output_width, output_height; }; + // Determine the preferred output size of a given phase. + // Requires that all input phases (if any) already have output sizes set. + void find_output_size(Phase *phase); + + void find_all_nonlinear_inputs(Effect *effect, + std::vector *nonlinear_inputs, + std::vector *intermediates); Effect *normalize_to_linear_gamma(Effect *input); Effect *normalize_to_srgb(Effect *input); - // Create a GLSL program computing effects [start, end>. - Phase compile_glsl_program(unsigned start_index, unsigned end_index); + void draw_vertex(float x, float y, const std::vector &inputs); + + // Create a GLSL program computing the given effects in order. + Phase *compile_glsl_program(const std::vector &inputs, const std::vector &effects); + + // Create all GLSL programs needed to compute the given effect, and all outputs + // that depends on it (whenever possible). + void construct_glsl_programs(Effect *output); unsigned width, height; - ImageFormat input_format, output_format; + ImageFormat output_format; std::vector effects; - std::multimap outgoing_links; - std::multimap incoming_links; - Effect *last_added_effect; - - GLuint source_image_num; - bool use_srgb_texture_format; + std::vector inputs; // Also contained in effects. + std::map effect_ids; + std::map effect_output_textures; + std::map > effect_output_texture_sizes; + std::map > outgoing_links; + std::map > incoming_links; GLuint fbo; - GLuint temp_textures[2]; + std::vector phases; - std::vector phases; + // This is a bit ugly; we should probably fix so that Phase takes other phases + // as inputs, instead of Effect. + std::map output_effects_to_phase; GLenum format, bytes_per_pixel; bool finalized;