X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=dcfb7a13667759c502d9860f9aca456a5ce641d9;hp=f9e1255566fbcf5522de9a58d34b2f52a83154af;hb=3d1f6c11c53cd9d3d5c1fb60f4accf050b7f135e;hpb=bbf6d754a01960a637e821853cf50a282f2a9163 diff --git a/effect_chain.h b/effect_chain.h index f9e1255..dcfb7a1 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -15,7 +15,9 @@ public: // User API: // input, effects, output, finalize need to come in that specific order. - Input *add_input(const ImageFormat &format); + // EffectChain takes ownership of the given input. + // input is returned back for convenience. + Input *add_input(Input *input); // EffectChain takes ownership of the given effect. // effect is returned back for convenience. @@ -65,16 +67,23 @@ private: bool input_needs_mipmaps; std::vector inputs; // Only from other phases; input textures are not counted here. std::vector effects; // In order. + unsigned output_width, output_height; }; - void set_use_srgb_texture_format(Effect *effect); + // Determine the preferred output size of a given phase. + // Requires that all input phases (if any) already have output sizes set. + void find_output_size(Phase *phase); + + void find_all_nonlinear_inputs(Effect *effect, + std::vector *nonlinear_inputs, + std::vector *intermediates); Effect *normalize_to_linear_gamma(Effect *input); Effect *normalize_to_srgb(Effect *input); void draw_vertex(float x, float y, const std::vector &inputs); // Create a GLSL program computing the given effects in order. - Phase compile_glsl_program(const std::vector &inputs, const std::vector &effects); + Phase *compile_glsl_program(const std::vector &inputs, const std::vector &effects); // Create all GLSL programs needed to compute the given effect, and all outputs // that depends on it (whenever possible). @@ -86,11 +95,16 @@ private: std::vector inputs; // Also contained in effects. std::map effect_ids; std::map effect_output_textures; + std::map > effect_output_texture_sizes; std::map > outgoing_links; std::map > incoming_links; GLuint fbo; - std::vector phases; + std::vector phases; + + // This is a bit ugly; we should probably fix so that Phase takes other phases + // as inputs, instead of Effect. + std::map output_effects_to_phase; GLenum format, bytes_per_pixel; bool finalized;