X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;h=e7d99d54821928c1248f6456c461ba1f63525eed;hp=1ecee63d660cbac4d2565e846c908cc26efad0b0;hb=refs%2Fheads%2Fepoxy;hpb=ee7863d9cdd683dd4df9d6463d98dc59182c54fe diff --git a/effect_chain.h b/effect_chain.h index 1ecee63..e7d99d5 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -235,6 +235,13 @@ private: // as the last effect. Also pushes all phases in order onto . Phase *construct_phase(Node *output, std::map *completed_effects); + // Execute one phase, ie. set up all inputs, effects and outputs, and render the quad. + void execute_phase(Phase *phase, bool last_phase, std::map *output_textures, std::set *generated_mipmaps); + + // Set up the given sampler number for sampling from an RTT texture, + // and bind it to "tex_" plus the given GLSL variable. + void setup_rtt_sampler(GLuint glsl_program_num, int sampler_num, const std::string &effect_id, bool use_mipmaps); + // Output the current graph to the given file in a Graphviz-compatible format; // only useful for debugging. void output_dot(const char *filename); @@ -287,7 +294,6 @@ private: std::map node_map; Effect *dither_effect; - std::map fbos; // One for each OpenGL context. std::vector inputs; // Also contained in nodes. std::vector phases;