X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain_test.cpp;h=5ffb105cdb75ccd805caa1f9f25bfd322dac6f1e;hp=adf832ac61e4ad445f115a72b83f324352f78812;hb=2d3b64d51be3e8f38a8c224f558de4ceb222e799;hpb=34776d3ed2565ee834405e575bf3bfc7f7933e36 diff --git a/effect_chain_test.cpp b/effect_chain_test.cpp index adf832a..5ffb105 100644 --- a/effect_chain_test.cpp +++ b/effect_chain_test.cpp @@ -1308,7 +1308,8 @@ TEST(EffectChainTest, sRGBIntermediate) { 0.0f, 0.5f, 0.0f, 1.0f, }; float out_data[4]; - EffectChainTester tester(data, 1, 1, FORMAT_RGBA_PREMULTIPLIED_ALPHA, COLORSPACE_sRGB, GAMMA_LINEAR, GL_RGBA16F_ARB, GL_SRGB8); + EffectChainTester tester(data, 1, 1, FORMAT_RGBA_PREMULTIPLIED_ALPHA, COLORSPACE_sRGB, GAMMA_LINEAR); + tester.get_chain()->set_intermediate_format(GL_SRGB8); tester.get_chain()->add_effect(new IdentityEffect()); tester.get_chain()->add_effect(new BouncingIdentityEffect()); tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR); @@ -1319,4 +1320,100 @@ TEST(EffectChainTest, sRGBIntermediate) { << "Expected sRGB to be able to represent 0.5 approximately (got " << out_data[1] << ")"; } +// An effect that is like IdentityEffect, but also does not require linear light. +class PassThroughEffect : public IdentityEffect { +public: + PassThroughEffect() {} + virtual string effect_type_id() const { return "PassThroughEffect"; } + virtual bool needs_linear_light() const { return false; } + AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; } +}; + +// Same, just also bouncing. +class BouncingPassThroughEffect : public BouncingIdentityEffect { +public: + BouncingPassThroughEffect() {} + virtual string effect_type_id() const { return "BouncingPassThroughEffect"; } + virtual bool needs_linear_light() const { return false; } + bool needs_texture_bounce() const { return true; } + AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; } +}; + +TEST(EffectChainTest, Linear10bitIntermediateAccuracy) { + // Note that we do the comparison in sRGB space, which is what we + // typically would want; however, we do the sRGB conversion ourself + // to avoid compounding errors from shader conversions into the + // analysis. + const int size = 4096; // 12-bit. + float linear_data[size], data[size], out_data[size]; + + for (int i = 0; i < size; ++i) { + linear_data[i] = i / double(size - 1); + data[i] = srgb_to_linear(linear_data[i]); + } + + EffectChainTester tester(data, size, 1, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR, GL_RGBA32F); + tester.get_chain()->set_intermediate_format(GL_RGB10_A2); + tester.get_chain()->add_effect(new IdentityEffect()); + tester.get_chain()->add_effect(new BouncingIdentityEffect()); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + + for (int i = 0; i < size; ++i) { + out_data[i] = linear_to_srgb(out_data[i]); + } + + // This maximum error is pretty bad; about 6.5 levels of a 10-bit sRGB + // framebuffer. + expect_equal(linear_data, out_data, size, 1, 7e-3, 2e-5); +} + +TEST(EffectChainTest, SquareRoot10bitIntermediateAccuracy) { + // Note that we do the comparison in sRGB space, which is what we + // typically would want; however, we do the sRGB conversion ourself + // to avoid compounding errors from shader conversions into the + // analysis. + const int size = 4096; // 12-bit. + float linear_data[size], data[size], out_data[size]; + + for (int i = 0; i < size; ++i) { + linear_data[i] = i / double(size - 1); + data[i] = srgb_to_linear(linear_data[i]); + } + + EffectChainTester tester(data, size, 1, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR, GL_RGBA32F); + tester.get_chain()->set_intermediate_format(GL_RGB10_A2, SQUARE_ROOT_FRAMEBUFFER_TRANSFORMATION); + tester.get_chain()->add_effect(new IdentityEffect()); + tester.get_chain()->add_effect(new BouncingIdentityEffect()); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + + for (int i = 0; i < size; ++i) { + out_data[i] = linear_to_srgb(out_data[i]); + } + + // This maximum error is much better; about 0.7 levels of a 10-bit sRGB + // framebuffer (ideal would be 0.5). That is an order of magnitude better + // than in the linear test above. The RMS error is much better, too. + expect_equal(linear_data, out_data, size, 1, 7e-4, 5e-6); +} + +TEST(EffectChainTest, SquareRootIntermediateIsTurnedOffForNonLinearData) { + const int size = 256; // 8-bit. + float data[size], out_data[size]; + + for (int i = 0; i < size; ++i) { + data[i] = i / double(size - 1); + } + + EffectChainTester tester(data, size, 1, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_REC_601, GL_RGBA32F); + tester.get_chain()->set_intermediate_format(GL_RGB8, SQUARE_ROOT_FRAMEBUFFER_TRANSFORMATION); + tester.get_chain()->add_effect(new PassThroughEffect()); + tester.get_chain()->add_effect(new BouncingPassThroughEffect()); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_REC_601); + + // The data should be passed through nearly exactly, since there is no effect + // on the path that requires linear light. (Actually, it _is_ exact modulo + // fp32 errors, but the error bounds is strictly _less than_, not zero.) + expect_equal(data, out_data, size, 1, 1e-6, 1e-6); +} + } // namespace movit