X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain_test.cpp;h=73f13c7957d7c8c4c0b66ea4cd50f4e464b6462b;hp=324ddaee0c46747d818c5e7b788efeaa5784cf19;hb=364e62af360603a5f9ea35a5737230a62bed3d02;hpb=12a1f8177c22386171ded47947b9422f27f5f1b2 diff --git a/effect_chain_test.cpp b/effect_chain_test.cpp index 324ddae..73f13c7 100644 --- a/effect_chain_test.cpp +++ b/effect_chain_test.cpp @@ -99,7 +99,22 @@ TEST(MirrorTest, BasicTest) { expect_equal(expected_data, out_data, 3, 2); } -TEST(EffectChainTest, TopLeftOrigin) { +class WithAndWithoutComputeShaderTest : public testing::TestWithParam { +}; +INSTANTIATE_TEST_CASE_P(WithAndWithoutComputeShaderTest, + WithAndWithoutComputeShaderTest, + testing::Values("fragment", "compute")); + +// An effect that does nothing, but as a compute shader. +class IdentityComputeEffect : public Effect { +public: + IdentityComputeEffect() {} + virtual string effect_type_id() const { return "IdentityComputeEffect"; } + virtual bool is_compute_shader() const { return true; } + string output_fragment_shader() { return read_file("identity.comp"); } +}; + +TEST_P(WithAndWithoutComputeShaderTest, TopLeftOrigin) { float data[] = { 0.0f, 0.25f, 0.3f, 0.75f, 1.0f, 1.0f, @@ -113,6 +128,9 @@ TEST(EffectChainTest, TopLeftOrigin) { float out_data[6]; EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR); tester.get_chain()->set_output_origin(OUTPUT_ORIGIN_TOP_LEFT); + if (GetParam() == "compute") { + tester.get_chain()->add_effect(new IdentityComputeEffect()); + } tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); expect_equal(expected_data, out_data, 3, 2); @@ -1113,21 +1131,6 @@ public: bool sets_virtual_output_size() const override { return false; } }; -class WithAndWithoutComputeShaderTest : public testing::TestWithParam { -}; -INSTANTIATE_TEST_CASE_P(WithAndWithoutComputeShaderTest, - WithAndWithoutComputeShaderTest, - testing::Values("fragment", "compute")); - -// An effect that does nothing, but as a compute shader. -class IdentityComputeEffect : public Effect { -public: - IdentityComputeEffect() {} - virtual string effect_type_id() const { return "IdentityComputeEffect"; } - virtual bool is_compute_shader() const { return true; } - string output_fragment_shader() { return read_file("identity.comp"); } -}; - // An effect that promises one-to-one sampling (unlike IdentityEffect). class OneToOneEffect : public Effect { public: @@ -1225,6 +1228,7 @@ TEST(EffectChainTest, IdentityWithOwnPool) { float out_data[6], temp[6 * 4]; EffectChain chain(width, height); + MovitDebugLevel old_movit_debug_level = movit_debug_level; movit_debug_level = MOVIT_DEBUG_ON; ImageFormat format; @@ -1273,7 +1277,7 @@ TEST(EffectChainTest, IdentityWithOwnPool) { expect_equal(expected_data, out_data, width, height); // Reset the debug status again. - movit_debug_level = MOVIT_DEBUG_OFF; + movit_debug_level = old_movit_debug_level; } // A dummy effect whose only purpose is to test sprintf decimal behavior. @@ -1580,4 +1584,55 @@ TEST(ComputeShaderTest, ComputeThenOneToOne) { expect_equal(expected_data, out_data, 4, 2); } +// A compute shader that also resizes its input, taking the upper-left pixel +// of every 2x2 group. (The shader is hard-coded to 4x2 input for simplicity.) +class Downscale2xComputeEffect : public Effect { +public: + Downscale2xComputeEffect() {} + string effect_type_id() const override { return "Downscale2xComputeEffect"; } + bool is_compute_shader() const override { return true; } + string output_fragment_shader() override { return read_file("downscale2x.comp"); } + bool changes_output_size() const override { return true; } + void inform_input_size(unsigned input_num, unsigned width, unsigned height) override + { + this->width = width; + this->height = height; + } + void get_output_size(unsigned *width, unsigned *height, + unsigned *virtual_width, unsigned *virtual_height) const override { + *width = *virtual_width = this->width / 2; + *height = *virtual_height = this->height / 2; + } + +private: + unsigned width, height; +}; + +// Even if the compute shader is not the last effect, it's the one that should decide +// the output size of the phase. +TEST(ComputeShaderTest, ResizingComputeThenOneToOne) { + float data[] = { + 0.0f, 0.25f, 0.3f, 0.8f, + 0.75f, 1.0f, 1.0f, 0.2f, + }; + float expected_data[] = { + 0.0f, 0.3f, + }; + float out_data[2]; + EffectChainTester tester(nullptr, 2, 1); + tester.add_input(data, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR, 4, 2); + + RewritingEffect *downscale_effect = new RewritingEffect(); + tester.get_chain()->add_effect(downscale_effect); + tester.get_chain()->add_effect(new OneToOneEffect()); + tester.get_chain()->add_effect(new BouncingIdentityEffect()); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + + expect_equal(expected_data, out_data, 2, 1); + + Phase *phase = downscale_effect->replaced_node->containing_phase; + EXPECT_EQ(2, phase->output_width); + EXPECT_EQ(1, phase->output_height); +} + } // namespace movit