X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain_test.cpp;h=8814e1f14144c4dbebd49c3ff1b795ab53058b39;hp=cea22e0a3e03dd5a1b855c46dc3600c3cb925e56;hb=0934db945c8fde98315c6a4099dde2dfa423c0e7;hpb=7af4d1b54ba141fdb74cd13ddc6110708855d157 diff --git a/effect_chain_test.cpp b/effect_chain_test.cpp index cea22e0..8814e1f 100644 --- a/effect_chain_test.cpp +++ b/effect_chain_test.cpp @@ -3,13 +3,18 @@ // Note that this also contains the tests for some of the simpler effects. #include +#include +#include "effect.h" #include "effect_chain.h" #include "flat_input.h" #include "gtest/gtest.h" +#include "input.h" #include "mirror_effect.h" +#include "multiply_effect.h" #include "resize_effect.h" #include "test_util.h" +#include "util.h" TEST(EffectChainTest, EmptyChain) { float data[] = { @@ -634,18 +639,6 @@ TEST(EffectChainTest, ResizeDownByFourThenUpByFour) { expect_equal(expected_data, out_data, 4, 16); } -// An effect that multiplies with a constant. Used below. -class MultiplyEffect : public Effect { -public: - MultiplyEffect() { register_float("factor", &factor); } - virtual std::string effect_type_id() const { return "MultiplyEffect"; } - std::string output_fragment_shader() { return read_file("multiply.frag"); } - virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; } - -private: - float factor; -}; - // An effect that adds its two inputs together. Used below. class AddEffect : public Effect { public: @@ -676,11 +669,14 @@ TEST(EffectChainTest, DiamondGraph) { }; float out_data[2 * 2]; + const float half[] = { 0.5f, 0.5f, 0.5f, 0.5f }; + const float two[] = { 2.0f, 2.0f, 2.0f, 0.5f }; + MultiplyEffect *mul_half = new MultiplyEffect(); - ASSERT_TRUE(mul_half->set_float("factor", 0.5f)); + ASSERT_TRUE(mul_half->set_vec4("factor", half)); MultiplyEffect *mul_two = new MultiplyEffect(); - ASSERT_TRUE(mul_two->set_float("factor", 2.0f)); + ASSERT_TRUE(mul_two->set_vec4("factor", two)); EffectChainTester tester(NULL, 2, 2); @@ -722,11 +718,14 @@ TEST(EffectChainTest, DiamondGraphWithOneInputUsedInTwoPhases) { }; float out_data[2 * 2]; + const float half[] = { 0.5f, 0.5f, 0.5f, 0.5f }; + const float two[] = { 2.0f, 2.0f, 2.0f, 0.5f }; + MultiplyEffect *mul_half = new MultiplyEffect(); - ASSERT_TRUE(mul_half->set_float("factor", 0.5f)); + ASSERT_TRUE(mul_half->set_vec4("factor", half)); MultiplyEffect *mul_two = new MultiplyEffect(); - ASSERT_TRUE(mul_two->set_float("factor", 2.0f)); + ASSERT_TRUE(mul_two->set_vec4("factor", two)); BouncingIdentityEffect *bounce = new BouncingIdentityEffect();