X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain_test.cpp;h=f37738d57208345c4afe1ab9f88d7756ec7c6bfd;hp=31e8a5d996bae15c65b91aa49aba1c74009fe9c2;hb=376535a970b25a268bef44cd3c32a3630e605734;hpb=a48d62d61ada1226caaa9fd42846672cfe0249e8 diff --git a/effect_chain_test.cpp b/effect_chain_test.cpp index 31e8a5d..f37738d 100644 --- a/effect_chain_test.cpp +++ b/effect_chain_test.cpp @@ -1583,4 +1583,55 @@ TEST(ComputeShaderTest, ComputeThenOneToOne) { expect_equal(expected_data, out_data, 4, 2); } +// A compute shader that also resizes its input, taking the upper-left pixel +// of every 2x2 group. (The shader is hard-coded to 4x2 input for simplicity.) +class Downscale2xComputeEffect : public Effect { +public: + Downscale2xComputeEffect() {} + string effect_type_id() const override { return "Downscale2xComputeEffect"; } + bool is_compute_shader() const override { return true; } + string output_fragment_shader() override { return read_file("downscale2x.comp"); } + bool changes_output_size() const override { return true; } + void inform_input_size(unsigned input_num, unsigned width, unsigned height) override + { + this->width = width; + this->height = height; + } + void get_output_size(unsigned *width, unsigned *height, + unsigned *virtual_width, unsigned *virtual_height) const override { + *width = *virtual_width = this->width / 2; + *height = *virtual_height = this->height / 2; + } + +private: + unsigned width, height; +}; + +// Even if the compute shader is not the last effect, it's the one that should decide +// the output size of the phase. +TEST(ComputeShaderTest, ResizingComputeThenOneToOne) { + float data[] = { + 0.0f, 0.25f, 0.3f, 0.8f, + 0.75f, 1.0f, 1.0f, 0.2f, + }; + float expected_data[] = { + 0.0f, 0.3f, + }; + float out_data[2]; + EffectChainTester tester(nullptr, 2, 1); + tester.add_input(data, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR, 4, 2); + + RewritingEffect *downscale_effect = new RewritingEffect(); + tester.get_chain()->add_effect(downscale_effect); + tester.get_chain()->add_effect(new OneToOneEffect()); + tester.get_chain()->add_effect(new BouncingIdentityEffect()); + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + + expect_equal(expected_data, out_data, 2, 1); + + Phase *phase = downscale_effect->replaced_node->containing_phase; + EXPECT_EQ(2, phase->output_width); + EXPECT_EQ(1, phase->output_height); +} + } // namespace movit