X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_util.cpp;h=4036caf6a49ecb684a4af50a509de1bb3413b674;hp=f49b47707bde4920fbace424fca80113c979de59;hb=abd6d031918db487e0724218dc604d4a51e5f650;hpb=85f9719bf3519b1f1942738d11601584f5d38725 diff --git a/effect_util.cpp b/effect_util.cpp index f49b477..4036caf 100644 --- a/effect_util.cpp +++ b/effect_util.cpp @@ -1,4 +1,4 @@ -#include +#include #include #include #include @@ -6,12 +6,32 @@ using namespace std; +namespace movit { + GLint get_uniform_location(GLuint glsl_program_num, const string &prefix, const string &key) { string name = prefix + "_" + key; return glGetUniformLocation(glsl_program_num, name.c_str()); } +void get_uniform_offset_and_size(GLuint glsl_program_num, const string &prefix, const string &key, GLint *offset, GLint *size) +{ + string name = prefix + "_" + key; + GLuint index; + const GLchar *name_cstr = name.c_str(); + glGetUniformIndices(glsl_program_num, 1, &name_cstr, &index); + check_error(); + if (index == GL_INVALID_INDEX) { + *offset = -1; + *size = 0; + return; + } + glGetActiveUniformsiv(glsl_program_num, 1, &index, GL_UNIFORM_OFFSET, offset); + check_error(); + glGetActiveUniformsiv(glsl_program_num, 1, &index, GL_UNIFORM_SIZE, size); + check_error(); +} + void set_uniform_int(GLuint glsl_program_num, const string &prefix, const string &key, int value) { GLint location = get_uniform_location(glsl_program_num, prefix, key); @@ -67,6 +87,17 @@ void set_uniform_vec4(GLuint glsl_program_num, const string &prefix, const strin check_error(); } +void set_uniform_vec2_array(GLuint glsl_program_num, const string &prefix, const string &key, const float *values, size_t num_values) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { + return; + } + check_error(); + glUniform2fv(location, num_values, values); + check_error(); +} + void set_uniform_vec4_array(GLuint glsl_program_num, const string &prefix, const string &key, const float *values, size_t num_values) { GLint location = get_uniform_location(glsl_program_num, prefix, key); @@ -97,3 +128,5 @@ void set_uniform_mat3(GLuint glsl_program_num, const string &prefix, const strin glUniformMatrix3fv(location, 1, GL_FALSE, matrixf); check_error(); } + +} // namespace movit